19 December 2009

YOU'LL BE DUMB WITH WONDERMENT

The thing about Avatar is that it's not really a movie. It is, of course, but applying normal movie rules to it seems terribly inappropriate: yeah, the characters are thin stereotypes and the dialogue is wooden when it isn't worse, and the plot is every "soldier learns to respect and love the people he was sent to destroy" story ever made. But, but, that's not what Avatar "is" - that's all just sort of the dressing that they used to make it a narrative feature, on account of studios don't spend $350 million on experimental landscape pictures. But if you asked me, the line of descent that ends in James Cameron's eighth film as director - his first in a dumbfounding twelve years, following a pair of undersea IMAX documentaries, a failed TV show, and some other odds and ends in the time since Titanic made him briefly the most powerful filmmaker in the world - is not from such other feel-goody "learn to embrace the noble savage" pictures as Dances with Wolves, but image- and editing-driven tone poems like Baraka and Koyaanisqatsi, though I should stop myself from going too far in that direction by admitting that the music in Avatar is pretty much just as tepid and awful as you'd expect for something composed by James Horner, his third and, honestly, best collaboration with the director, not that it's saying very much.

But I come to praise Avatar, not to bury it; in fact, to praise the shit out of it, as one of the most wholly imaginative movies that I think I've ever seen. Ever. Forgive me, but it's the kind of movie that lends itself much too easily to hyperbole.

In the year 2154, a marine named Jake Sully (Sam Worthington), who lost the use of his legs in some unspecified spinal accident, is given a great chance to ship off to the distant planet of Pandora, where he will replace his late twin brother in an usual scientific experiment: under the guidance of Dr. Grace Augustine (Sigourney Weaver), he and a number of other researchers will have their minds linked with vat-created hybrids of humans and the Pandoran natives, a tall blue cat-like species called the Na'vi. Like the others who control these "avatars", Sully is primarily meant to observe and conduct diplomatic missions with the Na'vi; but as the only military man with an avatar of his own, he's quickly tagged by Colonel Evil - though for some reason, the credits and the IMDb say that his character names is actually Quaritch (Stephen Lang) - to provide tactical intelligence, should it become necessary to remove the Na'vi by force. You see, it turns out that one of the planet's largest indigenous populations is located right above the planet's largest vein of the supremely precious metal unobtanium, and if the human population's corporate-appointed leader Parker Selfridge (Giovanni Ribisi) can't remove the Na'vi nicely, he'll just go ahead and do it the hard way. Which is fine by Sully at first, until he, in his avatar form, falls in love with the daughter of the local Na'vi chief, Neytiri (Zoe Saldana... kind of).

The "kind of" is the whole thing. If you're not living under a rock, you already know all about the massive technical accomplishment of Avatar: all of the Na'vi and the avatars are motion-capture CGI effects, and a hefty percentage of the film's locations are CGI as well. Indeed, Avatar has such a monumental amount of computer-generated imagery that it makes just as much sense to call it an animated film with some live-action sequences as to call it a live-action film with CG effects. Either way, it is easily one of the most visually stunning films in recent memory; not simply because of the incredibly high quality of the effects themselves - turns out that $350 million buys you a hell of a lot of computing power - but because of the visionary elegance to what is being depicted using Cameron's decade-in-development high-tech toys (you've heard the story about how he was ready to make this film right after Titanic, but he had to wait until now for the involved technology to reach a sufficiently refined state of development, right? If not, I guess you have now). I know there's no lazier cliché than, "like nothing you've ever seen, but Jesus Christ, this Is Like Nothing You've Ever Seen. At a certain point, and here's what I was getting at when I started, it stops being a story at all and is instead just a sheer, unmitigated visual and auditory experience, two hours and forty minutes of being exposed to a brand new world rendered in the most convincing photo-realistic detail of any science-fiction fantasy of the computer age.

There is a habit we sometimes have of comparing movies to video games; and this very nearly always means that the film is full of raucous action and a swooping, swirling camera and ugly CGI. In fact, movies that are compared to video games very nearly never are at all like video games; games need to have a very coherent, systematic visual language in order for the player to engage with the action. But be that as it may, there are a great many kinds of video games, and only some of them are action-heavy and full of impossible physics. My point is that Avatar does actually remind me of a video game (I mean, hell, it's called "Avatar"; and not just because most of it is CGI. It specifically reminds me of the games Myst and its sequel Riven; point-and-click adventure games that were still a big deal in the dark ages of PC gaming back in the 1990s (Riven came out the same quarter of the same year as Titanic, happily enough). Nominally, these were puzzle-solving games, but really the draw was exploration: wandering around in a completely immersive world full of sights and sounds like nothing in reality, just for the sheer sake of seeing the impossible made manifest. Maybe I'd concede the existence of Avatar's plot, and compare it rather to the Metroid Prime games, but in any case the appeal is much the same - basking in an alternate world built up of myriad details. And killing large, toothy evil creatures.

This is the mode in which Avatar is a masterpiece: seeing what wonders have been designed and created by Cameron and his production designers Rick Carter and Robert Stromberg, the art directors, and the army of computer technicians giving all those artists' visions form and body. I am no lover of 3-D cinema, but I can't imagine any other way to experience Avatar - 3-D is perhaps a gimmicky spectacle, but this is spectacle in its purest form, which is why I've been fairly disinclined to complain about things like the horrible rush to get the plot over in the last 30 minutes or so, or the hideously predictable character arcs. Applying the rules of plot and narrative structure to something that is so viscerally visual seems horribly wrong-headed; this is a movie about being sucked into the screen, and finding there a panoply of sights and sounds that defy human logic (in this respect, Sully may be a poor character, but he's an extremely good audience surrogate). More than any movie I have seen in the last several years except for perhaps The Fall, Avatar is like walking around in someone else's imagination for a little while, and finding it more full of delights than you could have conceived. I hate to be so vague about all this, but that's the thing: the appeal of Avatar is in seeing things that can hardly be described, rendered right there in front of your eyes, so that you cold almost touch them.

When this is the only thing that Avatar is doing, it is completely and utterly above reproach. But the plot keeps insistently pushing its way in, and this I think is the only real crippling flaw about the movie: it is so concerned that it be "about" something other than the act of watching it, and this rather spoils the experience of just sitting in the dark, with Cameron's wonderland spinning all about you. Paradoxically, the long stretches of the movie that are the most sensory and non-narrative are the ones that feel absolutely timeless; the stuff where things happen, sometimes very quickly, is where the 162 minute running time really makes itself felt. And it's for this that I must in good conscious demote the film from "rule-breaking masterpiece of the medium" to "really damn good movie"; though I spent most of the trip out of the theater reflecting on how insanely gorgeous and mind-expanding most of what I'd just seen was, there was a part of me urgently piping in, "aye, but there were some terrible pacing issues, don't you think? Too little happening in the first two hours, and far too much in the last 40 minutes. And the characters were awful ciphers, even for a James Cameron movie. That sex scene was tremendously risible. When you get right down to it, there's a lot we still don't know about how the Na'vi world "works". And damn me, that Horner score is shitty." All conceded, though not without regret. Because those are nitpicks, and Avatar is such a tremendous achievement of visual imagination - a great eye-popping spectacular like cinema used to be back when it was used for nothing but dazzling and delighting the mind and the eye - that it feels somehow like it ought to be above nitpicking. No film of recent creation better deserves the description "visionary", and none so urgently demands to be seen and felt in 3-D on the biggest screen possible. I don't like to think of myself as a shill for gimcrackery, but there is an absorbing richness to Avatar that fully justifies it.

8/10, because someday we'll only be able to watch it on TV, and I want to future-proof my review against that very sad day. Way too much of the film's effectiveness is tied into its big-screen, high-tech presentation for me to give it the 9/10 that every fiber of my body is urging me towards.

10 comments:

  1. I wasn't able to see this in 3D, but plan on doing so as soon as possible. It just looked fucking amazing. Hopefully that $350 million price tag was mostly development costs, because this tech is incredible. I was looking for unconvincing CGI, and only found one shot towards the end. Simply stunning.

    The Na'vi Sigourney Weaver was kind of unsettling, though.

    ReplyDelete
  2. And you know, as I was watching it, I thought "A game set among the Na'vi, ignoring the rest of the story as the tie-in game surely won't, could actually be a pretty great game."

    ReplyDelete
  3. Huh, I really ought to see this in 3D. Honestly didn't think it would live up to the hype.

    Do you regret not seeing it in Imax?

    ReplyDelete
  4. I'm glad you spotted the Baraka/Qatsi connection. It certainly has the "modern civilization bad, primitive culture good" undercurrent (to boil it down to childish simplicity) of those movies, which is kind of ironic given the technology behind the film. But the visuals were so overpowering that I wish he had just dispensed with the plot altogether and just explored this world.

    I dunno, though, I think Avatar's clearest antecedent is Star Wars, a film with a weak script culled from Joseph Campbell and older sci-fi/adventure movies, stiff acting, but such overwhelming visual innovation and boundless imgaination that its shortcomings are largely blasted into a vacuum. Of course, being not a child anymore, I can't in good conscience call Star Wars (the first at least, Empire smoothed out the wrinkles) a masterpiece, and I can't do the same for Avatar, either. But it's nice that us young'uns and our future young'uns finally got our own technical breakthrough that can expand their imagination. We've been leeching off of George Lucas too long, a codependent relationship that has only enabled him.

    ReplyDelete
  5. "Avatar is like walking around in someone else's imagination for a little while, and finding it more full of delights than you could have conceived."

    Absolutely right: Hayao Miyazaki's. The forest, the delights and wonders, the mix of environmentalism and mysticism - hell, everything right down to the design of the Colonel's warship - owe huge, untold debts to Nausicaa of the Valley of the Wind and Princess Mononoke. The floating mountains? Very similar to imagery in Laputa, Castle in the Sky.

    No disrespect: Avatar is one hell of a visual spectacle, but it's too dependent on imagery already conceived of by other filmmakers to ever be as groundbreaking and defining as many reviews are claiming.

    ReplyDelete
  6. It's funny you should mention Myst. Maybe it's because I just played it again over the summer, but I'm reminded much more of Myst III. The creatures (especially the flying ones) and the tree age in general immediately came to mind when I saw this trailer. Plus the presence of Brad Dourif (who I noticed on this third time around is actually wearing the missing banner from the final age as his clothing - the attention to detail in that thing) actually gives the game some sort of plot.

    So I'm going to guess you also think Avatar is kinda like that, and therefore I still haven't decided if I actually need to go see it.

    ReplyDelete
  7. i agree, the soundtrack was just barely passable.

    ReplyDelete
  8. Ha, I didn't expect a Metroid Prime comparison of all things. That ranks as one of my favorite games, so I guess I'll enjoy this for the atmosphere, if nothing else!

    ReplyDelete
  9. The plot is predictable because human history made it predictable; the dialogue is monosyllabic, practical, and, again, predictable--but more importantly, realistic: anything more would be unnecessary [as all poetry is; but good poetry is forgiven, because it is more than the sum of its parts].

    ReplyDelete
  10. It's interesting to read about a movie in which the only flaw is the story. :) But this is the thing about Avatar: it's so obvious that the plot was only an excuse for the 3-D show-off ('show-off' in a good sense) that I was surprised of it, too. Having a 'message'?? What for? There is no need of it. As there was no need of it in Titanic (honestly, it would have been much better without the love story.)

    ReplyDelete

Just a few rules so that everybody can have fun: ad hominem attacks on the blogger are fair; ad hominem attacks on other commenters will be deleted. And I will absolutely not stand for anything that is, in my judgment, demeaning, insulting or hateful to any gender, ethnicity, sexual orientation, or religion. And though I won't insist on keeping politics out, let's think long and hard before we say anything particularly inflammatory.

Also, sorry about the whole "must be a registered user" thing, but I do deeply hate to get spam, and I refuse to take on the totalitarian mantle of moderating comments, and I am much too lazy to try to migrate over to a better comments system than the one that comes pre-loaded with Blogger.