06 November 2013
GAME BOY
It's nothing less than shocking that Ender's Game is good at all. Stuck in development hell for something like three generations of fans of the Orson Scott Card novel from 1985 to grow out of its target audience, and finally given the breath of life by a writer-director as dubious as Gavin Hood (of the admirable and sluggish Tsotsi, and the outright foul X-Men Origins: Wolverine), the film comes pre-loaded with a whole lot of baggage that should absolutely murder anything that's even vaguely keeping its eye on a popcorn-movie audience. But it is solid: surely not the best film that the book could have produced - and I should clarify right this minute that I have absolutely no stake in the book whatsoever (came to it far too late in life to form the sort of rabidly enthusiastic attachment it seems to engender) - nor a completely rock-solid science-fiction movie totally independent of its story. But it works, and impressively, it does not short-change hefty thematic ideas that are far darker and morally complicated than the film's generic trappings suggest as a realistic possibility.
The story takes place in a militarised future, half a century after humankind won - barely - a war with an insect-like alien race referred to as "Formics". From what we can see, everything about civilisation has since been directed with laser-like intensity toward building up enough defensive capability to fend off what is widely perceived as an inevitable second war with the Formics, from the education system to the mass media to population and resource control. Our main character is Andrew "Ender" Wiggin (Asa Butterfield), a boy of about 12 years, who is a rare (in this world) third child, with the implication that the government permitted him to be born in order to harvest him for its military training program. This is where we meet him, shortly before his quick instincts, capacity for tactical thought, and a violent streak tempered only somewhat by compassion bring him to the attention of Colonel Graff (Harrison Ford), who is looking for, essentially, a Chosen One. For the current military thinking is that it makes sense to put adolescent children in total control of all tactics, since they are less likely to be encumbered by preexisting notions of what is good and bad strategy. I think we can earnestly debate whether this makes any sense at all, but it's always the fair thing to spot a story its concept, especially when the concept is presented so early as it is here, giving us plenty of time to get used to it.
And so Ender rises through the ranks, making enemies of some cadets and friends of others and setting himself out as quite a special, strange child in all ways. Because, by all means, this is a Chosen One narrative, and not much interested in changing the rules, though it does tweak them something fierce with a series of questions that are voiced more openly and frequently as the film moves on, about whether or not it's even a little bit okay to turn children into murdering psychopaths in order to defeat an existential threat. It's a little bit frustrating how the film shifts from presenting this idea obliquely to presenting it emphatically, especially when the ambivalent Major Anderson (Viola Davis) states it outright in little words. But this is a mainstream space adventure, and philosophical subtlety wasn't on the table to begin with. Let us be grateful instead that something as superficially glossy and inane as this manages to sneak so much honest-to-God moral reasoning in underneath the CGI explosions.
For it is, undoubtedly, glossy; and there is, assuredly, much in the way of CGI. Though honestly, it's kind of a rinky-dink future that Hood and production designers Sean Haworth and Ben Procter present us with: I admire that it seems beholden to a style of movie futurism that feels like it was made, itself, in the mid-'80s, when the book was brand new, but that certainly doesn't change how unbelievably typical everything looks (glowing panels on the walls, tubes of light marking shapes, steel grey everything), no matter how much the whirling camera wants to convince us otherwise in its goggling amazement at every new set and its lovingly-rendered exteriors (that camera wielded by cinematographer Donald M. McAlpine, of Moulin Rouge! - the man knows how to whirl, if he knows anything). The actual quality of the work done to bring all of this to life is quite extraordinary, particularly considering the film's big-not-astonishing budget; brilliant CGI in service to dismayingly bland dreams.
Still, the movie seeks to entertain, and it does; there are space battle scenes between ships and between individual humans that are gorgeous, balletic explorations of movement in three dimensions even by the standards of the year that Gravity happened. It's the rare film with scenes that made me genuinely sad that 3-D wasn't an option; it would have been quite a spectacle.
Is that a problem, I wonder? Spectacle is great; we should all love spectacle, if we care about cinema. But there's definitely a tension between the strained, ethical darkness that makes up the film's character arc (and Butterfield does an exceptional job playing a young man with all the childhood burned out and replaced by the desire to be efficient at war games), and the lightly cheesy, blithe way that Hood and company presents it; though I admire how presenting the big action set-piece as so much cinematic junk food allows the film to wallop the viewer with its undermining twist ending. Still, just as the book has been accused at times of hypocritically endorsing the militarised world it overtly disdains, the movie has even bigger problems, since naturally enough, the handsome warfare that we see is more exciting than the warfare we read about.
And there are other, more mundane problems: the uniformly bad performances by every child actor who isn't Butterfield (including theoretical ringers like Oscar nominees Hailee Steinfeld and Abigail Breslin) certainly sucks a lot of the wind out of a film where all the most important and interesting and active characters are children. Hood's screenplay also doesn't do much more than a functional job of shifting from the inside-out POV of the book to a totally neutral third-person perspective, though he streamlines the material well enough to fit the whole thing in just under two hours. And strip out the bleak undercurrents about children in war, and the whole thing is unbelievably generic: unexceptional sets, like I said, but also unexceptional music, dialogue, storytelling beats.
It's more impressive for what it is than how it is, I guess I mean to say; and in the long run, that's not especially impressive. But as far as slick entertainment goes, this one has enough of a brain to at least vocalise ideas about right and wrong, and the more that family-friendly popcorn fare indulges in city-destroying acts of violence, the more refreshing it is to have something that actually calls our attention to that fact, even if it could certainly do a better job of it.
6/10
The story takes place in a militarised future, half a century after humankind won - barely - a war with an insect-like alien race referred to as "Formics". From what we can see, everything about civilisation has since been directed with laser-like intensity toward building up enough defensive capability to fend off what is widely perceived as an inevitable second war with the Formics, from the education system to the mass media to population and resource control. Our main character is Andrew "Ender" Wiggin (Asa Butterfield), a boy of about 12 years, who is a rare (in this world) third child, with the implication that the government permitted him to be born in order to harvest him for its military training program. This is where we meet him, shortly before his quick instincts, capacity for tactical thought, and a violent streak tempered only somewhat by compassion bring him to the attention of Colonel Graff (Harrison Ford), who is looking for, essentially, a Chosen One. For the current military thinking is that it makes sense to put adolescent children in total control of all tactics, since they are less likely to be encumbered by preexisting notions of what is good and bad strategy. I think we can earnestly debate whether this makes any sense at all, but it's always the fair thing to spot a story its concept, especially when the concept is presented so early as it is here, giving us plenty of time to get used to it.
And so Ender rises through the ranks, making enemies of some cadets and friends of others and setting himself out as quite a special, strange child in all ways. Because, by all means, this is a Chosen One narrative, and not much interested in changing the rules, though it does tweak them something fierce with a series of questions that are voiced more openly and frequently as the film moves on, about whether or not it's even a little bit okay to turn children into murdering psychopaths in order to defeat an existential threat. It's a little bit frustrating how the film shifts from presenting this idea obliquely to presenting it emphatically, especially when the ambivalent Major Anderson (Viola Davis) states it outright in little words. But this is a mainstream space adventure, and philosophical subtlety wasn't on the table to begin with. Let us be grateful instead that something as superficially glossy and inane as this manages to sneak so much honest-to-God moral reasoning in underneath the CGI explosions.
For it is, undoubtedly, glossy; and there is, assuredly, much in the way of CGI. Though honestly, it's kind of a rinky-dink future that Hood and production designers Sean Haworth and Ben Procter present us with: I admire that it seems beholden to a style of movie futurism that feels like it was made, itself, in the mid-'80s, when the book was brand new, but that certainly doesn't change how unbelievably typical everything looks (glowing panels on the walls, tubes of light marking shapes, steel grey everything), no matter how much the whirling camera wants to convince us otherwise in its goggling amazement at every new set and its lovingly-rendered exteriors (that camera wielded by cinematographer Donald M. McAlpine, of Moulin Rouge! - the man knows how to whirl, if he knows anything). The actual quality of the work done to bring all of this to life is quite extraordinary, particularly considering the film's big-not-astonishing budget; brilliant CGI in service to dismayingly bland dreams.
Still, the movie seeks to entertain, and it does; there are space battle scenes between ships and between individual humans that are gorgeous, balletic explorations of movement in three dimensions even by the standards of the year that Gravity happened. It's the rare film with scenes that made me genuinely sad that 3-D wasn't an option; it would have been quite a spectacle.
Is that a problem, I wonder? Spectacle is great; we should all love spectacle, if we care about cinema. But there's definitely a tension between the strained, ethical darkness that makes up the film's character arc (and Butterfield does an exceptional job playing a young man with all the childhood burned out and replaced by the desire to be efficient at war games), and the lightly cheesy, blithe way that Hood and company presents it; though I admire how presenting the big action set-piece as so much cinematic junk food allows the film to wallop the viewer with its undermining twist ending. Still, just as the book has been accused at times of hypocritically endorsing the militarised world it overtly disdains, the movie has even bigger problems, since naturally enough, the handsome warfare that we see is more exciting than the warfare we read about.
And there are other, more mundane problems: the uniformly bad performances by every child actor who isn't Butterfield (including theoretical ringers like Oscar nominees Hailee Steinfeld and Abigail Breslin) certainly sucks a lot of the wind out of a film where all the most important and interesting and active characters are children. Hood's screenplay also doesn't do much more than a functional job of shifting from the inside-out POV of the book to a totally neutral third-person perspective, though he streamlines the material well enough to fit the whole thing in just under two hours. And strip out the bleak undercurrents about children in war, and the whole thing is unbelievably generic: unexceptional sets, like I said, but also unexceptional music, dialogue, storytelling beats.
It's more impressive for what it is than how it is, I guess I mean to say; and in the long run, that's not especially impressive. But as far as slick entertainment goes, this one has enough of a brain to at least vocalise ideas about right and wrong, and the more that family-friendly popcorn fare indulges in city-destroying acts of violence, the more refreshing it is to have something that actually calls our attention to that fact, even if it could certainly do a better job of it.
6/10
11 comments:
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As one of the ones with a rabidly enthusiastic attachment you mentioned (Ender's Game is still, for all its flaws, my favorite sci-fi novel), I think what bothered me most about the movie was how rushed it was. I mean, praise Jeebus that a kids' movie in 2013 could come in under two hours, but that's a lot of plot to whizz through in two hours, and it comes at the expense of everything but Ender himself.
ReplyDeleteI'm disappointed we didn't get more of the zero-g laser tag that made up more than half of the book, but that's just a quibble. The bigger problem is that each "game" Ender plays, he only plays it twice, the first time he's okay and the second time, ermagerd he's the best ever OMG! There isn't time for anything else.
But they stuck the ending better than I would have expected (possibly better than the book did), and although most of the cast was wasted and Ford only woke up for the final scene, Butterfield was a spectacular Ender.
As a semi-rabid fan (I actually think it's sequel, Speaker for the Dead is the true classic of the series, but that has pretty much no movie potential) I thought this was ok bordering on good.
ReplyDeleteSpeaking as someone who never read the book, I thought this wasn't bad, but awfully leaden and redundant in places. I get the impression the story would have been better contained in a short story, or an old episode of The Outer Limits or something, where the interest is more in the ethical dilemma presented by the scenario that the people inhabiting it. My attention was only piqued in the last third or so when the big twist hits and the movie deals in earnest with the big themes of war and innocence. I was legitimately impressed that a big CG-fuelled blockbuster left me feeling like I had something to chew on, I just with I hadn't had to spend the first hour and change bored out of my skull watching pre-teens fuck around playing Quidditch.
ReplyDeleteAll I can say is, I sure hope it includes the part where Ender's siblings rule the world via blogging.
ReplyDeleteSadly, we get no "Peter and Val conquer the world by posting on newsgroups" in the film.
ReplyDeleteTeenaged bloggers taking over the world through blogging may be at least a little bit less ridiculous than a twelve-year old being put in command of a starfleet, but it would have made no sense at all in the context of the movie we got.
ReplyDeleteSpeaker For The Dead would make a great movie - a traveling outer-space priest investigates a murder on a planet full of talking pigs and intelligent trees? I would love that movie just for its insanity value. What a weird direction to take that character.
So, the one thing I now know for absolute certain, I need to read Speaker for the Dead.
ReplyDeleteIts easily one of the weirdest things he ever wrote, and he was writing some WEIRD shit back in the day, but it works surprisingly well as a narrative.
ReplyDeleteFor my money, Speaker for the Dead, despite all the weirdness, is probably the best sci fi novel of the latter half of the 20th century. Which makes the fact that I find Card himself so morally reprehensible even more obnoxious.
ReplyDeleteAlso, I did want to say a couple more things (maybe too late for anyone to still be reading this?)
ReplyDeleteOne, when I said Speaker had no movie potential, I didn't mean it wouldn't make a good movie, just that there is no way any studio exec would ever greenlight it.
Two, @Brian Malbon, that "weird direction to take the character" was actually the entire reason the novel version of Ender's Game exists. The story was originally a short story/novella published in a magazine in 1977. When OSC was trying to write the novel that became Speaker for the Dead, he kept having a hard time getting the main character to "work right" until stumbling on the idea that maybe it should be Ender Wiggin. So he re-wrote Ender's Game into a novel solely to have the necessary background for Speaker for the Dead. The fact that Game came to be the defining novel of his career is just gravy.
When I read the book, I immediately decided that any film adaptation needed to be animated. Though I knew it would never happen.
ReplyDeleteFirst, the cast of children is a serious liability. It took them this long to even assemble a crew of child actors that didn't get too old before the movie could get off the ground, and what are the odds said cast would be capable?
Second, the budget required to do the story convincingly would have been significantly smaller in animation, meaning the movie could perhaps be as dark as it should be (The opening chapters alone I feature horrors that I doubt made it into the film).
Most importantly, animation would allow for future explorations into the sequels, which end up spanning milennia and following many characters through to old age and death.
So, much like the "Hitch-hiker's Guide to the Galaxy", I don't expect anything particularly great, but I'm obligated to go due to how long I've wondered how the film adaptation would turn out.
Shame it doesn't open in Australia for a month or three.