11 June 2014

ALL YOU NEED IS KILL

It's just not goddamn fair, sometimes - Edge of Tomorrow is already a bona fide box office flop, and this despite being the most effortlessly pleasurable summer popcorn movie I've seen in... oh, well, a couple of years, at least.

Maybe "effortlessly" isn't the right word, not at all. Edger of Tomorrow is, in fact, a movie of very considerable effort, and very good effort too. It's a stark standout in the summer movie landscape, a reminder that the best kind of idiot fun comes from a place of very pointed intention, snug filmmaking, purposeful writing and acting, and above all the asking of one question that seems to be not merely ignored but actively scorned. The question that seems to have animated director Doug Liman, and the screenwriters adapting Sakurazaka Hiroshi's novel All You Need Is Kill (credit is given to Christopher McQuarrie and Jez & John-Henry Butterworth; I don't believe for a second that they're the only people involved) is not, "How much information can I throw at the audience?" but "How much information must I throw at the audience?" and the construction of everything from the exposition to the finale to the big noisy action setpieces is driven by a ruthless economy. The film's content isn't any different than a jillion other CGI brawlers, really, but the presentation of that content is so exquisitely clean, so confident that the audience can keep up without the filmmakers holding our hand through every plot development, and so interested in using all the tools of 21st Century big budget filmmaking to create a Ripping Good Yarn as persuasively and fully possible, that it's far more rewarding as broad entertainment and as an emotional investment than virtually anything else that gets released these days. And that's without even touching on the fact that it has for-real interesting characters - not interesting because they are models of harsh psychological realism, but because they're distinct enough to be enjoyable company in the context of a frothy action-adventure that is wholly divorced from anything that even the most generous among us might term "realism".

It's a colossal dumb summer action movie, basically, but one which is single-mindedly devoted to being the best such animal that it can be. And if these means that, by inches, it shades into being not so very dumb as all that, it's a nice bonus; more to the point, it's damn fun in a way that most messy, over-serious, marketing-friendly tentpole films don't get to be. This is old-school Hollywood entertainment: disciplined as balls, deferential to the artistic function of movie star power but not reliant on it, and aware that the audience's favor has to be earned through coherent, interesting storytelling, not by cashing in on brand names.

The story, as everyone who cares knows by now, is Groundhog Day Versus Aliens: sometime in the future, an asteroid crashes in Germany, spawning a race of horrifying shadow-tentacle beasts called by the humans who encounter then Mimics (since it's impossible to really talk about Edge of Tomorrow without bringing up video games, I'll start now: the Mimics more than superficially resemble the shadow world monsters in Metroid Prime 2: Echoes, a GameCube title that was released in 2004, and fuck, I'm old). After at least a couple of years, the Mimics have taken over all of Europe, leaving Britain as the central base for any and all attempts by humanity to fight back. The film is particularly concerned with a last-ditch assault on the beaches of France, where victory means a vital toehold and failure means the functional end of the war. The fact that the film obliquely remakes D-Day doesn't bother me; the fact that its U.S. release was on the 71st anniversary of D-Day kind of does, but that's hardly germane to anything.

All of this is communicated in a breezy, wonderful blast of exposition that recalls the opening of Pacific Rim: a collage of new reports and talking head interviews with General Brigham (Brendan Gleeson), leader of the anti-Mimic forces, and Major William Cage (Tom Cruise), the American marketing expert whose job is to encourage able-bodied warriors to strap themselves into the metal exoskeleton battle suits that are the front line weapon in the war. It's quick, it's definitive, it introduces the fast-witted tone that will dominate the movie, and best of all, it gets us to good stuff quickly. Basically, Cage is going to be embedded with a force on the beach, and he doesn't want that at all, so he attempts to blackmail his way out of it. Brigham is so incensed by this, apparently - there's a baffling lack of clarity in motivation here, but we need to start the plot and contrivances that occur in the wind up tend to be less bothersome than elsewhere - that he has Cage drugged and shanghaied, identified as a deserting private, and placed in the hands of Master Sergeant Farell (Bill Paxton), who enthusiastically identifies the aging, clearly incompetent Cage as the dead meat who'll learn a lesson the hardest way during combat. And this happens, though Cage puts in a minutely good showing, managing to blow up a particularly large, blue glowing Mimic in a desperate act of suicide. He survives just long enough for the dying creature to bleed into his mouth, and then he dies.

And then he wakes up at the exact moment that he regained consciousness after the general's dirty trick, the day before the doomed invasion, and he watches with dreadful confusion as events replay themselves exactly, from the tiniest human gestures to the course of the bloody battle.

Edge of Tomorrow borrows its structure from a video game, as everyone has said, but with a little twist: it's not that it apes the narrative flow of a game, but it apes the real-world act of playing a game. It is, basically, about working through an almost unwinnable level with a single respawn point and infinite lives: the player has to study patterns and work out the exact timing to interact with them, frequently dying and having to start aaaaaall the way back at the beginning, but slowly inching through one trap after another. If that's as far as it went, the film would just have a really swell gimmick, but to its enduring credit, the movie only uses that gimmick as a hook and a pretext for doing what it actually cares about, which is staging violent battle scenes in a playful, damn near jokey register, with the background knowledge that Cage will just keep coming back keeping letting us enjoy the virtually unheard-of pleasure of an action hero whose primary characteristic is his limitless ability to fuck up. Herein, a movie that gets a big laugh - among its many pleasing characteristics, Edge of Tomorrow ends up being terrifically funny - from an offscreen yelp and thump as its hero gets run over by a truck.

There's a lot of subversion on that level: the first battle finds Cruise looking terrified as he sweats buckets, a most un-star sort of look to adopt, and it really sharpened my awareness of how game an actor Cruise is. Of course, the whole thing drifts towards a hero's narrative: the point of replaying levels in a video game is to get better, so by the end of the film, Cage turns out to be a real badass, and the way that he's framed within the repeating set-ups and shots does a lot to sell that as an exciting thing, not a tedious one (the moment when he finally lands on the beach in an upright position is one of the most rousing "that's so cool!" moments I've seen all summer).

Liman manages this all with a firm, direct hand, though the film's MVPs are probably editors James Herbert and Laura Jennings, whose staccato rhythms drive the pace, comedy, and action with a bright, can-you-keep-up clip, and who end the movie just a few frames earlier than seems comfortable, thus wrapping it up with a nicely kinetic feeling and smartly leaving the final character beat unresolved, so the film ends with a sense of momentum and promise, but not exhaustive overanalysis. It's a final ellipsis in a movie that has done remarkable things by exploiting such things: if there's one truly brilliant, maybe even radical element to the way the film is built, it's that Liman & Co. set up the way that Cage's power works - that is, the way he uses it, via trial and error, to perfect his actions - and then rely on our knowledge that he can to that to skip back and forth through shortcuts. We don't need to see the connective tissue, only the big moments, and that means that Edge of Tomorrow is comprised almost solely of wallops - either in terms of action, which is grandly staged with whirling, madcap CGI choreography, or in terms of some unexpected character beats. One moment in particular, between Cruise's cage and Emily Blunt's Sergeant Rita Vritanski (who enters the film late enough, and in a way that I am loath to spoil, that I've deliberately not mentioned her - suffice it to say that Blunt is an AMAZING action star, and while everything she does in the movie is great, I still kind of feel that the movie doesnt do nearly enough with her. But that is mostly because she is great, and I am a longtime Blunt junkie), uses the trick of implicit storytelling that the film has refined so well to suggest a sweet, almost tragic bit of character psychology that's surprisingly real and sad for such a boisterous, rollicking good time, giving the film unexpected but very welcome depth.

Being as it is ultimately a broad, sweeping adventure, Edge of Tomorrow has its flaws, most notably a final act that's a bit more generic in its action beats and narrative details than the rest of the film (the very ending is also a bit contentious, though it's so emotionally right with everything else that has happened, that I'd be devastated to lose it). But everything that has gone on till that point is so exceptional, it would have taken a hell of a lot more for the movie to even start to lose me. The movie as a whole is so trim and focused, making both the high-level action and the details around the edges more alive and energetic than in nearly any comparable movie of recent vintage, that an outright collapse of any momentum or intelligence in the last 30 minutes still couldn't harsh the buzzy fun of the first 75. Perfect cinema it's not, but perfect populist adventure storytelling... it's still not, but in 2014, it's the closest we've come in a good long while.

9/10

16 comments:

  1. I guess the gaming parallel to this film would be Demon's Souls, in that it punishes the player yet its rewarding. To top it off, there are newgame lifeclycles; it gets increasingly complex with each playthrough.

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  2. It took a turn towards the conventional near the end, but its not actively BAD, and the preceding 75 minutes are SO fun and clever and energetic, that I was willing to go with it. I don't think they earned that epilogue narratively, but it was totally there emotionally, and that counts. Definitely the most fun Cruise film since Ghost Protocol...which might be the last Hollywood blockbuster I enjoyed this much, come to think of it, if we're excluding Django Unchained. Goddamn, why didn't people go to see this shit?

    Is it just me or is this summer already waaaay better than the last one? We haven't even got to How to Train Your Dragon 2 and Rise of the Planet of the Apes yet.

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  3. dfa- I haven't played Demon's Souls, but you make it sound interesting. Mostly, I love about the film that it subscribes to the idea of gaming more than any one game - weirdly, the specific thing I kept flashing to was playing Super Mario Bros. 2 as a kid and having the most horrible time getting past either 5-1 or 5-2. The one with the jumping fish.

    Jeremy- "Is it just me or is this summer already waaaay better than the last one?"

    I have been having that conversation a lot IRL the past week and change. Being in favor of both Godzilla and Maleficent, the two big divisive movies so far, has definitely helped make it feel like we've had a pretty great record so far, and that's with not just the two you've named, but 22 Jump Street and Guardians still to come, that I'm pretty psyched for.

    (And P.S., "Dawn" not "Rise", which I only point out because I've been doing it all the time myself).

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  4. METROID PRIME METROID PRIME METROID PRIME!!!!

    With just those words you sold me on this movie.

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  5. So I didn't like it quite as much as you did Tim, but I'm pretty much in agreement with you on most of your points - it's just such a lean, tight mechanism of an action movie that takes an intriguing premise and expounds upon it in creative and fluid ways, crediting the audience with enough intelligence to follow it through its twists and turns.

    The main point that I'm not so enthusiastic about - quite simply, I thought the action was pretty fucking ugly. The amorphous, overly-busy design of the Mimics and the frenetic, too-close camerawork didn't do anything for me, nor did the washed out colour palette. 3D was typically pointless.

    That being said, it's hella refreshing to get a summer movie that reverses the usual complaint and offsets an unattractive visual schema with tight, compelling direction and scripting.

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  6. I liked it too. It's definitely terrifically tight and efficient for such a complicated plot (and considering we just had X-Men: Days of Future Past a few weeks ago, it feels like Hollywood suddenly started remembering how to write movies again).

    But I was a little disappointed in two things. And maybe this was me going in with weird expectations because of the trailer, even though I also was figuring that a Tom Cruise action movie was probably going to be meh. But I had major problems with that opening sequence, mainly that it explained things with so much news footage that included actual anchors and faces we know, plus actual politicians like Hillary Clinton (I guess the movie's just assuming she'll be the next president?) and Francois Hollande, all implying that this invasion is going to occur in the next 5 years or so. Which, considering the tech on display, is ridiculous. And it's such a tired device, telling us the plot is going to happen in our near future, and seems totally out of whack with the rest of the movie, which is better off taking place in an undefined time. So basically, the opening took me out of the movie and it was about 10 minutes before I could really get back in.

    My expectations from the trailer suggested a movie that was a little more strange and disorienting, which that opening hurt, but then with the increasing assuredness of plotting I also began to expect some sort of theme or moral or idea to arise by the end. And maybe they would have chosen something stupid and awkward and it would have ended badly, but it still disappointed me that there was nothing. I felt it must have something on its mind besides fighting monsters, but no such luck. Oh well. A weak beginning and ending can't keep it from having a terrifically well-made middle two thirds.

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  7. I think the opening plothole about the General is explained by assuming that Cage had already pissed him off, and he was always planing on Uriah-ing Cage to death; the attempt at blackmail just confirmed his decision, it didn't alter it.

    The 2nd-3rd act transition, pothole, OTOH, really pissed me off because the third act is, like everyone said, a big letdown. Like pretty much all movies, this was never going to end with aliens eating the human race; and this movie is pretty much structured around making sure the audience remembers that. The last act should involve Cage, Vritanski, and J Squad bludgeoning their way through the absolutely enormous numbers of mimics guarding the boss. (Seriously. "Me and my one buddy, we're just going to hang out here"? Good thinking, superstrategic hive mind.) As it is, the movie abandons its own high concept and becomes way more typical. Yay. :(

    (Besides, it would be both smarter and entirely in character for the conversation in the car to go "Welp, it's in the Louvre." "Awesome. Let's get an early start tomorrow." BANG.)

    That said, it was a hell of a lot of fun anyways. I've finally read enough of this blog to notice editing, when it's good, so yeah: good editing. (BANG "Maggot" BANG "Maggot" BANG "Maggot") And especially the last shot, which ends way earlier than I expected but you're right: was perfect. (The ending is also total bullshit, I agree, but is definitely the way the movie should end even if it wouldn't.

    Finally: yeah. Francois Hollande? Really? o.O

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  8. Also also also: all involved should download this game. It's quick and a lot of fun, and based around basically the same premise as this movie.

    (Gameplay tip: don't bother saving, just keep going to the new game screen.)

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  9. Waitaminnit waitaminnit...

    http://tinyurl.com/mk8ahra

    How can a movie that makes $170 MILLION worldwide on opening weekend be considered a "flop"? That's THREE DAYS. Every time the press lines up to take potshots at the latest high profile "box office bomb" I grow more and more suspicious.

    I think they just like a good story, so all it takes is one accountant who says "We expected it to make more" and bingo, they've got something that will get clicks.

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  10. Well, in part because it also cost around $170 million, and the studio's share of overseas box office isn't as high as in the U.S. The odds of it making a profit are very small, and that makes it one more nail in the coffin of original sci-fi.

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  11. I'm so glad you liked this as much as I did. I, too, am obsessed with Emily Blunt. I wish we'd had more moments where she got to own it as much as she did in the driving-in-the-car scene. But ah well, I wouldn't have sacrificed the pace of this movie even for more Character Development Scenes, I don't think.

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  12. Ohhh man.

    Spoilers

    I loved the movie and I liked the ending, but I was really hoping that the Omega would have sent him back in time earlier with NOTHING CHANGED. So he's stuck in an infinite loop and can never win. You know, because you can't really kill something that "controls time."

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  13. Paul: except that doesn't work: Cage just keeps killing the Omega until he gets a good run (e.g., Vrtoski and J Squad all survive) then exsanguinates himself. Victory!

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  14. I loved this movie in general, however there seemed to me to be a confusing logical plot error. Why do they (Cruise & Blunt) always go back to the beach. i.e. Major Cage says at some point "whatever we do, no matter how many times we try, we can never get off the beach." Once he has seen the first vision of where the Omega is, why not skip the beach and just get a dropship to fly directly there? After spending like 30 min of film time getting killed on the beach, it seems that without discussion they take my advice and go to the General the day before the beach. The final Louvre scene takes place before the beach, so in the end they skipped the beach. Could someone please explain this. Thanks.
    -Greg

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  15. Early in the movie he's trying to win the battle, and hasn't yet realized it's basically predestined to fail; his visions of the Omega don't clarify for rather a while. After he realizes the visions are lies, *then* he and Vrtowski get desperate enough to start thinking outside the box, as it were.

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  16. Finally saw this movie (three times in one week, like it was making up for lost time by showing up on every screen I see), and I'm pretty much in line with everything else.

    Loved - 85% of everything was perfect.

    Didn't love - The last 20 minutes (didn't help that the final action setpiece was poorly lit and incoherent). The very ending (but how could you improve it?)

    One other thing though, SPOILER SPOILER

    That kiss between Cage and Vratowski rubbed me the wrong way. I understand how he's gotten all emotionally involved with this woman, but she has literally only known him for less than a day, and it seemed so out of character for her to go for that kiss at that moment. But at least she initiated, so that's something!

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