10 August 2016

THOU ART MORTAL

A review requested by Ben Gruchow, with thanks for contributing to the Second Quinquennial Antagony & Ecstasy ACS Fundraiser.

The bar for movies based on video games is low enough so that my judgment of 1995's Mortal Kombat - it's not just the best one, but is the best one by a whole lot - isn't even necessarily a compliment, let alone a backhanded one. But boy oh boy oh boy oh boy, if you want to make Mortal Kombat look like one of the peaks of not just the martial arts genre, nor even action cinema generally, but of the entire medium of narrative motion pictures, just stack it up next to its 1997 sequel, Mortal Kombat: Annihilation. If nothing else, you will then get to ponder the ineffable mystery of how one movie could be made for $18 million and look like a reasonable attempt at 1995-era CGI on a budget, while its sequel could cost $12 million more and yet appear to be the end result of the effects supervisor and his high school buddies getting stoned and then racing to get an entire feature's worth of visual effects done the night before the premiere.

The film picks up in almost the exact instant that the first one ended: seconds after winning the Mortal Kombat tournament and therefore saving the planet from the forces of the demonic Outworld, human fighters Liu Kang (Robin Shou), Kitana (Talisa Solo), Sonya Blade (Sandra Hess, replacing Bridgette Wilson), and Johnny Cage (Chris Conrad, replacing Linden Ashby), under the guidance of lightning god Lord Rayden (James Remar) - "Raiden" in the original, and the change makes me unnecessarily antsy - are stunned to find that the bad guys have decided to cheat: Outworld emperor Shao Kahn (Brian Thompson) has decided to go along with the invasion anyway, using his resurrected consort Sindel (Musetta Vander), Kitana's mother, to help facilitate this magical override. As a result... stuff. I am, with all due humility, a bit twisted up as to what exactly happens in Mortal Kombat: Annihilation: even the appropriately dry Wikipedia summary shamefacedly includes the phrase "the answers he receives are sparse and ambiguous" to explain one of the few patches of exposition in the movie, which is a real gentlemanly way of saying "none of this makes any goddamned sense". Whatever the hell is going on, here's how you stop it: by punching a lot of people who wander into the film without explanation, a great many of them consisting of several palette-swapped magical ninjas.

I will give the movie this credit: it's a superlative adaptation of the feeling you get when you're playing Mortal Kombat at the arcade, and you have the vague sense that there's a narrative, but mostly you're just button-mashing your way through apparently randomly-selected bad guys. I honestly admire the full-throated perversity with which the overstuffed team of writers committed to the notion that Mortal Kombat is, above all, about the long list of fighters and their special moves. Which, obviously, that's exactly what it is, but as compelling movies go, one needs something. The first movie was a mindless Enter the Dragon clone, but at least you can hang your hat on that. It's a recycled story, but that means that it has a story - Mortal Kombat: Annihilation is just one damn thing after another.

About those writers, by the way: the story was by Lawrence Kasanoff & Joshua Wexler & John Tobias, the screenplay was by Brent V. Friedman & Bryce Zabel. Of those five men, three of them - Kasanoff, Wexler, and Freidman - fulfilled the same roles on the notorious 2012 "animated" "film" Foodfight!, which Kasanoff also directed. That's not directly germane to anything, but I thought you might take inspiration from the knowledge that it's possible to create something as wholly meritless as Mortal Kombat: Annihilation, and still find further down to fall.

In fairness, the wandering, disconnected plot could in some capacity work, if the film found a way to turn it into a strength, while it proceeded to function as a chain of martial arts battle scenes. I might then be inclined the plot "pure", in that it refuses to get in the way of the action. No worry about that! The action in Mortal Kombat: Annihilation is just as muddled as the storytelling. I do not know if director John R. Leonetti (later of the truly despicable horror movie Annabelle, though that's still a better film than this one) and editor Peck Prior were merely dealing with the fact that the cast couldn't do martial arts, or if Shou's fight choreography was just that awful, or maybe the stunt team was that helpless, or what the hell is happening: but anyway, the action is diabolically bad. The editing in Mortal Kombat: Annihilation seems to serve one and only one purpose, which is to remove the moments of contact between fighters, or the spatial relationship between concurrent events: it is an assiduous exercise in reducing every last fight scene to a series of arms waving through space, miles from anything they might accidentally punch.

Even worse - aye! even worse! so much worse that it's not even a competition! - the action takes place in a nebulous anti-space where some of the worst visual effects you will ever see in your life serve to diminish the acting even more. And when I say worst visual effects, I by no means am thinking of the bargain basement CGI. That's all over the place, of course, including a climactic final battle between Liu Kang and Shao Kahn that ruinously takes place between their "animality" forms; not, maybe, one of the game elements that needed to be slavishly replicated, at such great expenditure of foggy exposition. But heck, all that low-rent plastic doll CGI is practically charming, it's so quaint and helpless. No indeed, when I think of the film's awful effects, I am mostly thinking of the incomprehensibly bad compositing, which looks like Photoshop. Bad Photoshop, done by a first-timer who thinks you can use the extract tool all by itself and call it a day. As in, the edges of humans have visible jagged pixellation. It is all-time, awe-inspiringly horrid stuff.

Compared to all that, the more routine badness of the film is practically soothing. Like the non-stop barrage of literally unspeakable dialogue, one godawful line after the last, all so different in their unacceptable garbling of the language that you can never get bored by them - sometimes it's grandiose operatic fluff, sometimes it's cringe-inducing "white guys writing street lingo for a black dude", sometimes it's the excruciating '90s teen quipping they give to a Native American who turns into a werewolf, in what manages to be maybe the worst scene of the whole movie - a damned competitive race. And of course the dialogue utter defeats the actors, most of whom were probably never going to be good. But I think some special attention should be paid to Remar, who is utterly defeated by everything surrounding him. He looks so hopeless, like he knows that he's James Remar, and you only hire him when you can't afford the megawatt star power of Christopher Lambert, who played Rayden last time. And Thompson goes so capital-B Big with his line readings that he manages to stand out in a very full movie of people leaping at their purple prose like eager community theater players - that above and beyond being an big white dude from Washington with the surname "Thompson" and for these reasons an epically poor casting choice for an Asian-flavored multidimensional evil warlord.

I hated, with all my hottest hate, everything about Mortal Kombat: Annihilation: it is inscrutable mostly and in those rare moments that it can be decoded, it's so awful as to prove unworthy of the effort, and it's the most savagely ugly motherfucker. But I confess, my primary response to the film as it played was not rage, but sheer dumbfounded shock: how did this get made, how did it cost $30 million in 1997, what in Christ's sweet name led the filmmakers to bury the story beneath such a slurry of terrible acting, worse dialogue, and wholly arbitrary action scenes? It is incompetent to a degree that's honestly impossible to comprehend, a barrage of nonsense that ends only when everybody bad has been punched to death - I assume, the film doesn't make it easy to determine who is bad and who isn't - and not because it feels like it has in any way built up to some kind of conclusion.

1/10

15 comments:

  1. You really should've posted this one after a long hiatus so we could all say "Tim........you're alive!"

    ReplyDelete
  2. Were there not like 18 Pokemon films, some of which were better than Mortal Kombat?

    Also, I submit the best Video Game Adaptation is Takeshii Mike's Ace Attorney.

    ReplyDelete
  3. Oh boy now I need to watch this (and convince my wife to watch it with me). Hopefully we don't break our TV in anger.

    ReplyDelete
  4. There are like 18, but having seen four or five I can't imagine any of the rest of them are particularly good.

    And... Miike? Like, the Audition guy? D: D: :D D:

    ReplyDelete
  5. My sister and I watched this a while back, and we came up with the pet theory that it was the direct inspiration for Peter Jackson's Lord of the Rings films.

    I don't remember how the logic went, but I swear to God, it seemed to make sense at the time.

    ReplyDelete
  6. This makes up for everything that's gone wrong in my life, or ever will.

    ReplyDelete
  7. "Lord Rayden"

    I'm like, really irrationally upset about this???

    ReplyDelete
  8. I was 9 when this opened in cinemas, and o dragged my dad out to see it with me... he also brought a friend. Now, we were all fans of the first MK movie, and it's still pretty near to my heart, but after this one ended, I just turned to my father and said, "I'm sorry."

    This was probably the first instance of crushing disappointment and anger that I can remember feeling. MK:A turned me into a heartless, cynical bastard, and I am forever grateful to it for that.

    Still, fuck this movie. Fuck it so hard.

    ReplyDelete
  9. Echoing Watcher, MK:A was, in many respects, my first introduction to the notion that a movie can be really bad. I was (and am) a huge fan of the first movie, and I saw this in theaters when I was about 7 years old. I was too young to understand the components that went into making a movie good or bad, but I knew intuitively that something had gone terribly wrong here. That led me to revisit the first movie in an attempt to understand what made it GOOD (at least, by comparison).

    So in a very real sense, Mortal Kombat: Annihilation was one of the major formative experiences in my develop as a cinephile.

    ReplyDelete
  10. My experience was pretty similar; I'd seen and liked Mortal Kombat when it first came out; it was formative for me in being the first theatrical example I'd seen of how to structure a fight scene not entirely made of cutaways. So naturally, I went and saw the sequel on opening weekend, despite a general feeling from the trailer of "Ummm...something doesn't feel right here." I saw it in the biggest auditorium, and it was immediately obvious that the filmmakers had started off on the wrong foot, broken that foot, and then repeatedly put all of their weight on the broken foot for the next 90 minutes. It was the first movie I saw where not a single component worked, and looking at it now is to look at the absolute height of studio cynicism and obliviousness in the 1990s. It's an unbelievably out-of-touch, arrogant thing.

    Basically, it was down to this, Power Rangers: The Movie, or Silent Hill when it came to which review to request. Silent Hill is functional on the level of visual effects and pretty exemplary on the level of production design, whereas I figured Power Rangers will get its review in time for the Gritty Reboot next year.

    BTW, I knew that Kasanoff was behind Foodfight!, but I missed that Tobias and Wexler were, too. It fits, given how shapeless and flailing both movies are.

    ReplyDelete
  11. Correction: Friedman, not Tobias.

    ReplyDelete
  12. ^Silent Hill is almost certainly the only videogame adaptation that's a bona-fide passion project. For all that's wrong with it, it isn't for want of heart.

    ReplyDelete
  13. Seeing this and the original Mortal Kombat in syndication as a kid, never catching either from beginning to end or really knowing which was which, led to a lifetime of being unable to distinguish between James Remar and Christopher Lambert. Even reading this review I had to go back and look at a picture of Christopher Lambert as Raiden to confirm they're different people. I just wanted to put this out there so others suffering this disorder can know they aren't alone.

    ReplyDelete
  14. Mortal Kombat was my obsession in the mid 90s. I bought anything and everything related to the property back then, from the video games (For Game Boy, Sega and N64), the comic books, the novels, the action figures, the trading cards, the card game, the pogs, the sticker book & stickers, taped every episode of the animated series on USA on video and more that I am probably forgetting about. I basically put some guy's kid's through college back in the 90s due to how much I spent on this property. When the first movie came out it was basically the greatest movie of all time as far as I was concerned. I could not wait for the sequel!

    When it came out I went with my Dad, a friend and a friend of my Dad's. We did have to drive two towns over to see the film as it was not showing at the local theater which was the first clue something was up. That said the theater was packed and I experienced something for the first time ever that I had not even experienced seeing Batman & Robin the year before in theaters: The audience was laughing at the film and not with the film. The scene that most stuck out was the absolutely terrible line reading from Katina trying to tell Lui Kang to run it's a trap and the theater burst out laughing.

    It truly is one of the worst films ever made and I sometimes forget that when Jaws The Revenge and Batman & Robin are much easier targets. Still this was probably the beginning of the end for me and Mortal Kombat. It limped on for a few more years of playing video games but I gave up after part 4 (I also gave up on video games after N64 as well unlike the rest of my generation. I did manage to pick up comic book full times again though so I am still a nerd and not judging I just don't have the time, money or patience for video games anymore like I used to.)

    Still this movie was a real turning point for me and films. Starting here I could now safely identify when a movie was terrible. My actual taste finally started to develop at the age of 12 due to how awful this film turned out.

    ReplyDelete
  15. I recently got into watching Paul W.S. Anderson movies a little, and I have to say, I think every single one of the Resident Evil movies is better than the first Mortal Kombat. I've heard multiple people say it was the best video game movie, but it is seriously incoherent in every way--I watched it a month ago, and I kept getting confused by the plot, despite it being literally "Enter the Dragon with magical monsters." I think a lot of people are remembering it through rose-tinted nostalgia glasses. Resident Evil: Retribution on the other hand, despite leaving most of the plot of the video games behind, is actually kind of brilliant, with all sorts of clever meta-games and absolutely gorgeous use of colors and compositions.

    ReplyDelete

Just a few rules so that everybody can have fun: ad hominem attacks on the blogger are fair; ad hominem attacks on other commenters will be deleted. And I will absolutely not stand for anything that is, in my judgment, demeaning, insulting or hateful to any gender, ethnicity, sexual orientation, or religion. And though I won't insist on keeping politics out, let's think long and hard before we say anything particularly inflammatory.

Also, sorry about the whole "must be a registered user" thing, but I do deeply hate to get spam, and I refuse to take on the totalitarian mantle of moderating comments, and I am much too lazy to try to migrate over to a better comments system than the one that comes pre-loaded with Blogger.