17 December 2012
I GOT DEM OL' FRAMERATE BLUES AGAIN MAMA!
The short version: 48 frames-per-second is the fucking devil.
The long version: by now, anybody who isn't so morbidly disinterested in the matter of film technology that they have no call to be reading a filmblog in the first place, knows that The Hobbit: An Unexpected Journey is the first film to be shot in a higher framerate, twice the ordinary 24 fps that movies have been using as a standard since before there was sound; the point being that we can do that now that digital cinematography has won, and also it's allegedly meant to make 3-D effects look more convincing and realistic, which is why good ol' Captain 3-D himself, James Cameron, has been talking it up for the last three years.
And that, certainly, is true: I have never seen a 3-D movie look remotely as sharp and flawless and deep as An Unexpected Journey. That the film does not follow through by doing anything of particular interest with its 3-D is regrettable, but given director Peter Jackson and DP Andrew Lesnie's history of somewhat less than effortless camerawork in their five preceding collaborations, that's not terribly surprising. At any rate, it's enough to keep me provisionally interested in the technology for some future application in a movie whose 3-D is a key element of its narrative function, as made by a truly bold and interrogative formalist director. Or, barring that, TRON 3.
But that is it. Outside of the unusual persuasiveness of its 3-D, the hyper-real smoothness of doubling the framerate was sheer agony to me, until the point where I got used to it; which did not, as Jackson has claimed, take 10 minutes, but closer to 90, for just about every single time I was starting to not pay attention to it, something new happened to throw it right back. After a lot of dim interiors, BOOM comes a well-lit exterior. After many slow, almost static shots with actors blocked in small, restrained movements, BOOM and they're all running. After an hour or more of virtually no computer-generated effects to speak of, BOOM it's an army of CGI goblins. Every shift requires an extensive recalibration, and even at the end of two hours and 49 minutes, I was never "used to" the dreadful things that 48fps does to CGI - it looks like two entirely different planes of reality, like the way that live-action/animation hybrids used to be really clumsy and "pasted-on" back in the Mary Poppins days.
The good news is that the motion sickness - yes, I actually was starting to get motion sickness from the fucking thing, something that not all the hand-held movies in all of time have ever done, and God helps us when the first shakycame 48fps film comes out - was pretty much gone by the 20-minute mark; my involuntary eye-watering lasted maybe another 10.
Besides making CGI look like it's floating, what does 48fps do? Firstly, it gives the movement of human beings an eerie speed and smoothness that makes everything look sped-up, like a Benny Hill sketch, except nothing happens faster; they're moving quicker at the same speed. This is unconscionably strange and difficult to process.
Secondly, it makes everything look unbelievably clear and tactile. As has been widely-reported, this has the effect of making the sets and costumes and makeup seem a bit too physical: I didn't have the problem that many people have had where they thus seemed fake, though at times, in close-up, the makeup especially seemed off; Ian Holm, in particular, was a goddamn terror in his short opening cameo.
This increased physical reality does, however, make the movie feel less like a movie; the veil over the film, the idea that we're watching something distant and fanciful and detached, has been removed, and not, I think, to the film's benefit. I gather that for many people, added realism is a benefit, but in this case I absolutely hate it; I want my fantasies to have something of a mist around them. It is, however, a trait that could probably be used well elsewhere: a nature documentary, for example, where realism is the exact point of the thing. Not for nothing, the absolute best shots in the movie, where I was most grateful for the 48fps, are the landscapes, those lovely, touchable, "you are there" shots of New Zealand in all its glory.
You know what might actually be the worst thing? The lighting. By virtue of looking so very realistic and tactile and right there, right in your face, the film makes certain claims about how closely it's going to hew to human perception. And you know what doesn't look like the real world? Film lighting. To having something that sculpted and shaded and artificial, and have your brain screaming "this is unmediated; this is real", is as horribly uncomfortable a perceptual gulf as anything the movie offers up.
One could, undoubtedly, get used to this; I am not sure why one would pointedly want to. For again, extra clarity and realism aren't necessarily what I want out of my frame-rates (I still get a bit of a thrill from watching old 16fps silents, with that distinctive flickering that makes them seem so much more like movies and thus magical and special, than life). And I suppose that a lot of the problems are learning-curve problems: especially the "floating CGI" thing that never stops being a problem. One day, and perhaps as soon as the next couple of years, there might well be the film that fixes all of the problems, and harnesses this sharpness and realism in an exciting, vital new way.
But I can sure as hell name one film blogger who isn't going to be keeping pace with the dreadful things, waiting for that moment to show up.
The long version: by now, anybody who isn't so morbidly disinterested in the matter of film technology that they have no call to be reading a filmblog in the first place, knows that The Hobbit: An Unexpected Journey is the first film to be shot in a higher framerate, twice the ordinary 24 fps that movies have been using as a standard since before there was sound; the point being that we can do that now that digital cinematography has won, and also it's allegedly meant to make 3-D effects look more convincing and realistic, which is why good ol' Captain 3-D himself, James Cameron, has been talking it up for the last three years.
And that, certainly, is true: I have never seen a 3-D movie look remotely as sharp and flawless and deep as An Unexpected Journey. That the film does not follow through by doing anything of particular interest with its 3-D is regrettable, but given director Peter Jackson and DP Andrew Lesnie's history of somewhat less than effortless camerawork in their five preceding collaborations, that's not terribly surprising. At any rate, it's enough to keep me provisionally interested in the technology for some future application in a movie whose 3-D is a key element of its narrative function, as made by a truly bold and interrogative formalist director. Or, barring that, TRON 3.
But that is it. Outside of the unusual persuasiveness of its 3-D, the hyper-real smoothness of doubling the framerate was sheer agony to me, until the point where I got used to it; which did not, as Jackson has claimed, take 10 minutes, but closer to 90, for just about every single time I was starting to not pay attention to it, something new happened to throw it right back. After a lot of dim interiors, BOOM comes a well-lit exterior. After many slow, almost static shots with actors blocked in small, restrained movements, BOOM and they're all running. After an hour or more of virtually no computer-generated effects to speak of, BOOM it's an army of CGI goblins. Every shift requires an extensive recalibration, and even at the end of two hours and 49 minutes, I was never "used to" the dreadful things that 48fps does to CGI - it looks like two entirely different planes of reality, like the way that live-action/animation hybrids used to be really clumsy and "pasted-on" back in the Mary Poppins days.
The good news is that the motion sickness - yes, I actually was starting to get motion sickness from the fucking thing, something that not all the hand-held movies in all of time have ever done, and God helps us when the first shakycame 48fps film comes out - was pretty much gone by the 20-minute mark; my involuntary eye-watering lasted maybe another 10.
Besides making CGI look like it's floating, what does 48fps do? Firstly, it gives the movement of human beings an eerie speed and smoothness that makes everything look sped-up, like a Benny Hill sketch, except nothing happens faster; they're moving quicker at the same speed. This is unconscionably strange and difficult to process.
Secondly, it makes everything look unbelievably clear and tactile. As has been widely-reported, this has the effect of making the sets and costumes and makeup seem a bit too physical: I didn't have the problem that many people have had where they thus seemed fake, though at times, in close-up, the makeup especially seemed off; Ian Holm, in particular, was a goddamn terror in his short opening cameo.
This increased physical reality does, however, make the movie feel less like a movie; the veil over the film, the idea that we're watching something distant and fanciful and detached, has been removed, and not, I think, to the film's benefit. I gather that for many people, added realism is a benefit, but in this case I absolutely hate it; I want my fantasies to have something of a mist around them. It is, however, a trait that could probably be used well elsewhere: a nature documentary, for example, where realism is the exact point of the thing. Not for nothing, the absolute best shots in the movie, where I was most grateful for the 48fps, are the landscapes, those lovely, touchable, "you are there" shots of New Zealand in all its glory.
You know what might actually be the worst thing? The lighting. By virtue of looking so very realistic and tactile and right there, right in your face, the film makes certain claims about how closely it's going to hew to human perception. And you know what doesn't look like the real world? Film lighting. To having something that sculpted and shaded and artificial, and have your brain screaming "this is unmediated; this is real", is as horribly uncomfortable a perceptual gulf as anything the movie offers up.
One could, undoubtedly, get used to this; I am not sure why one would pointedly want to. For again, extra clarity and realism aren't necessarily what I want out of my frame-rates (I still get a bit of a thrill from watching old 16fps silents, with that distinctive flickering that makes them seem so much more like movies and thus magical and special, than life). And I suppose that a lot of the problems are learning-curve problems: especially the "floating CGI" thing that never stops being a problem. One day, and perhaps as soon as the next couple of years, there might well be the film that fixes all of the problems, and harnesses this sharpness and realism in an exciting, vital new way.
But I can sure as hell name one film blogger who isn't going to be keeping pace with the dreadful things, waiting for that moment to show up.
20 comments:
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And you just said everything I wanted to say about the subject.
ReplyDeleteI would add the Riddles in the Dark scene as another thing that worked in 48fps 3D, given that Gollum was that much of a step up from the original trilogy, and every other CG effect in the Hobbit movie itself, and I felt that the added immersion helped make the tension of the scene that much more taut, even if one did know all the answers to all the riddles.
Other than that, I can't imagine this technology picking up this generation. One day, when everything we know about makeup, lighting, set design, costume design, and even to an extent, acting, is redefined to fit around this format, and we have a master film auteur as learned as Martin Scorsese behind the camera, we can have a movie which could be proof for the need of the existence of this higher frame rate.
In the meantime, count me out as well.
You're almost certainly right about that. I'm hoping that James Cameron, who is so very, very eager to make sure his toys look as shiny as possible, learns the right lessons from this film, and gives us an Avatar 2 that is technically effective, if probably not artistic. Maybe Wim Wenders will feel like remaking Pina.
ReplyDeleteI happened to be at a friends house last week where he showed off his 3D TV with his Blu-Ray of Avatar. This is the dude who never notices when his TV's "Motion-smooth" atrocity is turned on, but the odd thing was that with Avatar it really worked. The sleekness of avatar married to the (unintentionally) higher framerate made it even more unreal and transportive.
ReplyDeleteI think it really is a question of taste and application. Will it help your movie or hinder it? Honestly I find that most people don't know what frame rate even is, and therein lies my worry: Much like talkies, stereo, color and 3D, executives will demand that every movie adopt every new fangled addition because they think it will sell tickets.
God help us if The Hobbit turns out to be popular (after opening weekend at least).
I haven't seen "The Hobbit" (and likely won't, during its theatrical run at least) but back in the late 80's I did get to go to a demonstration of the Showscan process at their offices in L.A.
ReplyDeleteShowscan involved photographing and projecting 70mm film at 60 fps. The effect was actually pretty astonishing, given that all their demo films were short travelogues filmed in scenic locations. I still can't imagine how it would have worked with a studio-made, narrative feature, as the additional crispness, clarity and smoothness of the image delivered so much detail that the routine crafts of costume, hair, makeup, lighting etc. would all have to be reinvented to cope with it. One of their films was hosted by actor Ned Beatty, whose closeups revealed every pore, every stray hair, every uneven blotch of skin color on his face. In short- pretty for scenery, BRUTAL on the human face.
I can make a solid prediction right now- Angelina Jolie, Nicole Kidman or Charlize Theron will never step in front of a high-frame-rate camera. NEVER.
Personally, I love LOVE LOVE the 48 fps tech. But that's not surprising, given that I'm 1) a huge gamer, and so want things at as high a frame rate as possible (the mere possibility of a 60 fps film makes me drool buckets), and 2) is that all tech evolution is a great thing, we just need to get used to it.
ReplyDeleteNow, it's not only the audience that has to acclimate to the tech, but the filmmakers as well. I haven't seen Hobbit yet, but CGI was my biggest fear: it has to be about 4 times as detailed in every way to look convincing, and I was pretty confident that Jackson would not be able to pull it off.
Lastly, peoples' dubiousness of the higher frame rate harkens back to the time when color film was first introduced, and sound, and CG, etc.
All progress is good progress, we just need to get used to it. I agree, documentaries will look spectacular with this tech.
All progress is good progress
ReplyDeleteTHERE'S the world's most loaded statement.
I would especially point out that sound, color, and CG are three things, that, all else being equal, I prefer my films without. But I am a crotchety old silent film buff.
ReplyDeleteI have a buddy whose a filmmaker and I always gone on about how much I love 48fps just to agitate him (I can be a prick sometimes I admit). I do really enjoy the clarity of the image and I'm cautious not dismiss something outright that's just barely beguns its infancy. Even though I'm not particularly eager to see the Hobbit, I'm tempted to go to the imax 3D 48FPS showing just to judge for myself. Then again, I plan to take my lady friend to Jack Reacher and I'm not made of money so it's a toss up (I've read 3 of the Reacher books while bored at work so I feel obligated to see it- plus Herzog's the villain!).
ReplyDelete@GeoX - Not really, because "progress," by definition, means going forward, not back or to the side, which means that it can ever really be a good thing. At least until Skynet takes over.
ReplyDelete"All progress is good progress"
ReplyDeleteYeah, as long as progress doesn't put you out of the job you're in, like the God only knows how many silent film actors (and other film people) around the world were suddenly unable to get work after about 1929 or so when sound took over, some of whom killed themselves as a result.
James, so you think that just because of a few people who couldn't adapt to the changing times, we are supposed to stagnate and not try anything new technically?
ReplyDeleteSound maybe wasn't progress to those who ended up unemployed, but it was progress in that it 'progress'ed the movie industry as a whole. It allowed the plot/screenwriters, as well as actors and crew, and by extension motion pictures, to audibly express themselves and present a unique soundscape, thereby adding another dimension to the film-going experience.
There are two new technologies emerging right now for which I am incredibly excited: higher speed movie cameras (48/60, if 48 catches on, fps film-making), and higher resolution film projections (4K, 6K, 8K, etc). Those two combined, added with the increasing amount of films coming out that are natively shot in 3D, have the potential to provide as big a leap forward in how we enjoy our entertainment as anything we have seen yet.
Progress simply makes things more affordable and of higher technical specs. I cannot see how that can be a bad thing. A few people losing their jobs does not outweigh the benefits we accrue in how we enjoy, study and immerse ourselves in this medium we all love.
Watcher, "progress" is not inherently good, nor is moving "forward". The question to ask is what are we "progressing" toward? What lies "forward"? Is it a direction we should be moving?
ReplyDeleteNew technologies are great, provided they are used properly. What is a shame is that people are so into using what is new and modern that they discount anything that isn't. I know several people who won't watch movies in black and white, for example. B&W vs Color is a stylistic choice, and an important one. But color is "progress", and now if a film is presented in B&W it is assumed to be something artsy or old fashioned.
Do I think color film is a bad thing? Not at all! What I dislike is people's unthinking love of the new. In the current dialog about frame rate, I'm hearing people say that 48fps must be better than 24 because it's a higher number. That's not at all true. It's not inherently better or worse, it's different. Some stuff looks better at 60fps than 24.
I play video games too, and I love high framerates because in video games I am an active participant. A higher framerate is more immersive. But in a movie I'm not a participant. It's a different problem entirely. As others have pointed out, higher framerates can make many special effects, lighting and makeup look crummy. No matter how much time goes by not everyone will be able to afford a AAA budget. Shitty makeup and effects will never go away.
New does not equal better. An unthinking love of forward and progress can lead to many things, not all of them pleasant. Of course, old does not equal better either, as my massive MP3 collection will demonstrate. We all just need to think about shit before adopting it as "the standard". And while there's no regulatory body forcing movies to be made in color, or with a certain framerate, groupthink runs rampant in the motion picture industry. If it sells once, everyone will do it, regardless of sense.
Also--"Forward" is not a single direction. There isn't a track along which things progress. Everything goes in multiple directions, and only looking back can we discern what the drift was--and whether various things had a good or bad impact.
ReplyDelete(Incidentally, I'm not commenting on 48fps, as I haven't seen THE HOBBIT and don't intend to. This is a philosophical comment.)
(Though based on the motion-smoothed TVs I've seen, I doubt I'd enjoy 48fps much.)
"Progress is a comparative of which we have not settled the superlative." ---GK Chesterton
ReplyDeleteFor the semantics side of the argument - whether or not all progress is good - I'll let that one rest. There's no way to prove/disprove it.
ReplyDeleteFrom where I stand, I have embraced almost every tech advancement (except Nintendo, which I don't like - PC master race 4 lyfe) that there has been. HD sound, 3D tech, flat-screen, LCD, LED, CD, DVD, etc. All of those are much better than the tech they replaced.
48 fps is a wonderful tech that will be perfected upon subsequent releases. CG will catch up. Obviously, 24 isn't going anywhere for the foreseeable future, so you don't have to pay for the higher variant. It's cool. For my money, I think it's the greatest thing to happen to cinema since color, and to home theaters since HD (or when it comes to HT, anyway).
I just watched Hobbit, and while the movie and CGI could have been better, one look at the landscapes has me even more convinced of its potential than I was before.
I'm quite surprised by the amount of people that seem to be hesitant about this, and I, for the life of me, cannot see why. Better quality = better. Much like 4,6,8,16K being better than HD, 48 is better than 24. It's sharper, cleaner and smoother. In my mind, this is indisputable, like a mathematical equation. But, I really don't understand the remaining love for film in the face of the far-superior digital, so maybe I'm just super not sentimental.
I'm yet to see a single film shot on digital that looks as good as the best looking things on high quality film-stock. I believe it might someday get there, but it damn sure hasn't yet.
ReplyDeleteThe.Watcher: Can't say for everyone else here, I am actually pretty glad that there is at least one person on the side of high frame rates. There will be a time when 48fps becomes the norm, but again, judging from what I saw from the Hobbit (which is to say, 3 hours of it), it is not even near ready for mass consumption this generation. As it currently stands, it is far too rooted at the bottom of my personal Uncanny Valley (and judging from my own friends' reactions and the rest of the Internet's, I'm not alone in this).
ReplyDeleteThere are a lot of things that need to change for high frame rates to be palatable, and really, it's not only visual effects. Makeup, lighting, set design, cinematography (specifically, how you move the camera), costume design, and acting (I found that slower movements translate better than running or sudden movements, for my tastes), all these need to adapt to the format. Huge swathes of cinematic language need to be thought up again. It is going to take longer to adjust to this, compared to say, sound or colour, mostly because we are far too used to an entire century's worth of 16 and 24 frames per second films.
With all that said, you clearly enjoyed what you watched, and everyone should be free to enjoy what they have paid money to watch. I personally sought out a 48fps screening to have an opinion, found I didn't like it, and will probably avoid it for another 10 years. But who knows? Technology evolves rapidly these days.
As for the differences between digital and film, Tim can probably explain this better than I can, but the long and short of it is:
1. There are movies shot in digital that are visual masterpieces (Skyfall being the most recent one), but for every single one of them made, there are five found footage movies shot in the most thoughtless way possible.
2. Similarly, film does not have some free pass just because it's shot on celluloid. The oversaturated teal and orange Transformers movies (the first two anyway), were entirely shot on film.
3. Even so, between watching digital masterpieces and film ones, I would almost always go for film, and this is where opinions differ. For me, "sharper, cleaner and smoother" is not the point of shooting movies. I feel there is a need for layers of unreality between the movie and the audience to maintain its immersive quality. As one slowly sees the movie screen as merely an extension of the real world, the movie loses the ability to transport audiences to another world. The perfection of the digital frame feels antiseptic and sterile.
(Oh, by the way, do you know what is the worst way to introduce a format that makes everything sharper and crisper, and all the more, realistic, to a mass audience? An escapist fantasy movie.)
My own thoughts really. There's more, and Tim, you really need to write more of these film culture articles. Especially, one that talks about digital cinematography.
TheFather - And I respect that. You know, I'll be the first to admit, while I do love movies, they are not nearly my most favorite hobby. Games, music and tech is a higher priority for me than, I dunno, the way a camera moves around a wide shot, or something.
ReplyDeleteI'm coming at it from the perspective of a techie so for me, the minutia of cinema is kind of irrelevant. I enjoy movies more for the stories they contain than any creative decision made.
You say a layer of unreality is needed for fantasy films, but I don't see it that way. For me, digital crispness and higher frames/refresh rates, along with smoothness is always the better option, even if it looks a little robotic.
I think this is where the disconnect lies between this blog's (which I love) audience, who are big cinephiles, and someone like me, who loves movies but is not infatuated with them.
It's all good, though. It's nice to hear a different opinion on these matters. Obviously, in my social circle, everyone was as in love with the tech as I am, that's why it was such a shock for me to see so many people bashing it.
Watcher, I'm not interested in seeing every new film that comes out becoming a martyr to your idea of "progress" (even the ones I'd otherwise throw to the dogs), just so that filmmaking in 48fps gets "perfected" in three years instead of thirty. What I am interested in seeing is certain techniques, like shooting in 48fps, being chosen because they contribute to making a given film the best version of itself it could conceivably be, rather than being slapped on because they're "the future."
ReplyDeleteAs has been said in previous comments, also the o.p., 48fps would wonderfully bolster nature documentaries, in which the point of its presentation is realism, and so strives for the (impossible) ideal of being unmediated. On the other hand, I like the way that DehrFuhrer said it: "the worst way to introduce a format that makes everything sharper and crisper, and all the more realistic, to a mass audience[, is a]n escapist fantasy movie." For The Hobbit, 48fps would have been a more proper choice if the real and CG layers could have been fused more effectively (for example); but that was not, apparently, possible, and so the choice of 48fps was actually detrimental to it.
Realism is not necessarily "better" for a given artform, just like "progress" is not automatically "good" (or even rigidly defined). Cheers to Greenwood, who put that last point well. I'm happy for you that you've had such fun adopting all the new tech standards as they're born. Question, though: did you get a tablet back in the stylus days; or have you waited to pick one up until recently? (There is a point to that.) In any case, I'd rather wait until something is being done well and intelligently (for what should be obvious reasons) instead of jumping on a technological bandwagon just because it has some more or less inevitable summer ahead of it.
@reventropy - Well, good for you, I guess. Obviously I disagree.
ReplyDelete