18 June 2014
RETURN OF THE DRAGON
There's one very specific thing happening in How to Train Your Dragon 2 that would cause me to kind of love it a bit even if it the rest of it was a crashing failure instead of a small disappointment. Which it is, unfortunately; still one of the top handful of movies ever made by DreamWorks Animation, but pretty much across-the-board weaker than the original How to Train Your Dragon from 2010, except in the natural evolution of animation technology over the course of four years (though just the technology - I'm actually of the opinion that both the animation and design have taken a discernible step back).
But anyway, that specific thing, which is one of the boldest and most daring things that a major American animated feature has down in a really long time: the film is full of background action. That doesn't sound impressive, so maybe I'm saying it wrong. The thing is, there's a human plot in HTTYD2, and it is perfectly fine and a very ambitious and sincere effort to increase the scope and conflict of HTTYD1, and writer-director Dean DeBlois is unquestionably a good and attentive handmaiden to keep this franchise growing in ever grander and more epic directions, if that's the sort of thing you want. Anyway, while this human plot is going about its business in the foreground, the whole movie is amazingly dense with background action, much of it centered on the dragon Toothless, who immediately became, in my not-remotely-humble opinion, one of the most adorable and appealing animated characters in recent memory upon his premiere in the '10 film. There are a lot more featured dragons this time around, with names and personalities that go above and beyond anything in the first movie, none of them nearly as ridiculously lovable as Toothless, but that's not the point. The point is, there is much interaction between Toothless and these dragons, or between dragons and the environment, or between dragons and humans, and a great deal of it happens behind the main action. It's not commented on, and we're not "supposed" to pay attention to it - it's not one of those things where the conversation happening in the foreground is banal nonsense so as to not distract us from the hijinks going on in the back row. It's really just filigree, decoration that's there if you want to notice it but completely disposable if you don't.
That's probably not something to really be all that excited by, except that it's such a rarity in films of this sort, and it's honestly quite impressive in its needlessness. Animation is labor intensive; animation doesn't favor putting stuff in that doesn't ultimately serve a purpose of some kind. So it's a wonderful sign of the filmmakers' passion that HTTYD2 pays so much attention to things whose usefulness is so abstract. For these little gestures are useful: they flesh out the world and remind us that everything doesn't hit the pause button when the heroes hash out the plot; the acknowledge that there's a lot of pleasure in these films in the simple act of watching the dragons move and play in their cat-influenced (and increasingly dog-influenced, in this film) body language. It's a little detail that works splendidly; and what is great cinema, but the accumulation of a sufficient number of little details?
Now, this particular film does not have that sufficient number of details to round the corner to "great cinema", though I'd be inordinately hard-pressed to define any of it as "bad", or even to explain in any kind of rational terms why I felt let down by what is by all means a strong animated fantasy adventure. DeBlois - working without partner Chris Sanders for the first time ever, while Sanders is off making The Croods into a franchise for DreamWorks - has very clear designs on how to expand the universe established in the first movie, and insofar as that's the goal, he's tremendously successful in carrying it of. Taking up five years after the first movie, we find that the viking island stronghold of Berk is now dominated by dragon riders, and the village knows a level of peace and prosperity unimaginable at any other point in its history. This has given local hero Hiccup (Jay Baruchel) plenty of time to take his beloved dragon companion Toothless out into the wide sea to draft new and more detailed maps, to the irritation of his father, Stoick the Vast (Gerard Butler), who's desperately trying to groom his son to become the next chief of Berk.
Things are about to get bad, of course, as they do; one on his his flights, Hiccup discovers an unknown power has been gathering together dragons to form an army and take over the entire world, or at least that part of it known to the Northern European peoples. The leader of this force is Drago Bludvist (Djimon Hounsou), a former enemy of Stoick's, and Hiccup's hope that a peaceful resolution can be found is greeted by the viking chief with no enthusiasm; when the boy attempts to go out on his own to broker peace, he ends up running across the mysterious dragonmaster Valka (Cate Blanchett), who fully agrees with Stoick's opinion, and meanwhile hopes to do all she can to protect as many dragons as possible in an ice-covered sanctuary. She's also Hiccup's long-lost mother, so that adds a fun wrinkle to the whole thing.
It's a sprawling thing, with lots of big fantasy action of the sort that lots of computers and a PG rating can facilitate, and a huge story of high stakes and civilisation-wide conflict, and somewhere in all of that, the human element that made the first movie so freakishly charming and wonderful has gotten completely lost. This isn't a movie that knows much what to do with its characters: Hiccup is forced securely into a generic Hero's Journey narrative that the series could have done just as fine without (and Baruchel's shrill whine, so perfect last time, has abruptly become a significant liability for the character), and in its zeal to make sure that stock arc is treated with the most gravity possible, the film sidelines everybody else, no matter how interesting it feels like they could be - Valka, in particular, is a terrific, dynamic figure, voiced by Blanchett with warm authority and strength, and basically after she arrives to elbow the plot in the right direction, she never gets anything else to do, despite having a skill set that the remainder of the story would seem to be able to take advantage of multiple times in multiple ways (it's worth pointing out that the script originally had Valka as the villain, to be redeemed in the end, and Drago was to show up in the third movie. I don't know when this change happened, but it was far enough along that the structure wasn't able to completely recover - Drago is left a dreadfully underdeveloped and unthreatening threat, and the momentum throughout is all over the place).
Of course, nothing's wrong with any of this: it's a grand, imposing spectacle, if a little too elaborate for its own good at times (Drago's army is implausibly large and well-stocked), with well-staged action scenes that make full use of the broad canvas permitted by animation and characters who can fly. It's a handsome movie, the most polished and realistic in DreamWorks's canon, thought that realism comes at a price: the character designs have all gotten a bit less rubbery and likable than they were before (mostly in the way of textures and hair - boy, are the filmmakers ever fucking proud of Stoick's mustache, it gets almost as many close-ups as any of the other characters). And John Powell's score, reusing cues from the last film alongside a few new ones, is extravagantly robust and overwhelming, like the best of Maurice Jarre and James Horner rolled up together.
But epic grandeur isn't any replacement for the scene in the first movie of Hiccup gently, patiently causing Toothless to creep nearer to him; it doesn't excuse the way that all of the supporting characters have been thrust into an idiotic love quadrangle plot and denuded of the comic relief elements that were their primary reason for existing in the first place (this is, in fact, a surprisingly non-funny movie, for an American animation). How to Train Your Dragon 2 is beautiful and imposing; but it's also a bit remote. The best moment in the movie, by far, is a tentative, then ebullient dance between Stoick and Valka, reunited after 20 years; the second best is all tangled up in spoilers, but it involves a stately, meaningful farewell to one of the characters to kick off the last act. These are both character moments to the bone; they're moments that are in dismayingly short supply throughout the movie as a whole. It's rich and involved storytelling, largely beautiful to look at, and I'll never say no to a chance to revisit the franchise's intoxicatingly well-executed dragon animation, but a little heart and soul got lost on the way to grandeur and weight and scale.
7/10
But anyway, that specific thing, which is one of the boldest and most daring things that a major American animated feature has down in a really long time: the film is full of background action. That doesn't sound impressive, so maybe I'm saying it wrong. The thing is, there's a human plot in HTTYD2, and it is perfectly fine and a very ambitious and sincere effort to increase the scope and conflict of HTTYD1, and writer-director Dean DeBlois is unquestionably a good and attentive handmaiden to keep this franchise growing in ever grander and more epic directions, if that's the sort of thing you want. Anyway, while this human plot is going about its business in the foreground, the whole movie is amazingly dense with background action, much of it centered on the dragon Toothless, who immediately became, in my not-remotely-humble opinion, one of the most adorable and appealing animated characters in recent memory upon his premiere in the '10 film. There are a lot more featured dragons this time around, with names and personalities that go above and beyond anything in the first movie, none of them nearly as ridiculously lovable as Toothless, but that's not the point. The point is, there is much interaction between Toothless and these dragons, or between dragons and the environment, or between dragons and humans, and a great deal of it happens behind the main action. It's not commented on, and we're not "supposed" to pay attention to it - it's not one of those things where the conversation happening in the foreground is banal nonsense so as to not distract us from the hijinks going on in the back row. It's really just filigree, decoration that's there if you want to notice it but completely disposable if you don't.
That's probably not something to really be all that excited by, except that it's such a rarity in films of this sort, and it's honestly quite impressive in its needlessness. Animation is labor intensive; animation doesn't favor putting stuff in that doesn't ultimately serve a purpose of some kind. So it's a wonderful sign of the filmmakers' passion that HTTYD2 pays so much attention to things whose usefulness is so abstract. For these little gestures are useful: they flesh out the world and remind us that everything doesn't hit the pause button when the heroes hash out the plot; the acknowledge that there's a lot of pleasure in these films in the simple act of watching the dragons move and play in their cat-influenced (and increasingly dog-influenced, in this film) body language. It's a little detail that works splendidly; and what is great cinema, but the accumulation of a sufficient number of little details?
Now, this particular film does not have that sufficient number of details to round the corner to "great cinema", though I'd be inordinately hard-pressed to define any of it as "bad", or even to explain in any kind of rational terms why I felt let down by what is by all means a strong animated fantasy adventure. DeBlois - working without partner Chris Sanders for the first time ever, while Sanders is off making The Croods into a franchise for DreamWorks - has very clear designs on how to expand the universe established in the first movie, and insofar as that's the goal, he's tremendously successful in carrying it of. Taking up five years after the first movie, we find that the viking island stronghold of Berk is now dominated by dragon riders, and the village knows a level of peace and prosperity unimaginable at any other point in its history. This has given local hero Hiccup (Jay Baruchel) plenty of time to take his beloved dragon companion Toothless out into the wide sea to draft new and more detailed maps, to the irritation of his father, Stoick the Vast (Gerard Butler), who's desperately trying to groom his son to become the next chief of Berk.
Things are about to get bad, of course, as they do; one on his his flights, Hiccup discovers an unknown power has been gathering together dragons to form an army and take over the entire world, or at least that part of it known to the Northern European peoples. The leader of this force is Drago Bludvist (Djimon Hounsou), a former enemy of Stoick's, and Hiccup's hope that a peaceful resolution can be found is greeted by the viking chief with no enthusiasm; when the boy attempts to go out on his own to broker peace, he ends up running across the mysterious dragonmaster Valka (Cate Blanchett), who fully agrees with Stoick's opinion, and meanwhile hopes to do all she can to protect as many dragons as possible in an ice-covered sanctuary. She's also Hiccup's long-lost mother, so that adds a fun wrinkle to the whole thing.
It's a sprawling thing, with lots of big fantasy action of the sort that lots of computers and a PG rating can facilitate, and a huge story of high stakes and civilisation-wide conflict, and somewhere in all of that, the human element that made the first movie so freakishly charming and wonderful has gotten completely lost. This isn't a movie that knows much what to do with its characters: Hiccup is forced securely into a generic Hero's Journey narrative that the series could have done just as fine without (and Baruchel's shrill whine, so perfect last time, has abruptly become a significant liability for the character), and in its zeal to make sure that stock arc is treated with the most gravity possible, the film sidelines everybody else, no matter how interesting it feels like they could be - Valka, in particular, is a terrific, dynamic figure, voiced by Blanchett with warm authority and strength, and basically after she arrives to elbow the plot in the right direction, she never gets anything else to do, despite having a skill set that the remainder of the story would seem to be able to take advantage of multiple times in multiple ways (it's worth pointing out that the script originally had Valka as the villain, to be redeemed in the end, and Drago was to show up in the third movie. I don't know when this change happened, but it was far enough along that the structure wasn't able to completely recover - Drago is left a dreadfully underdeveloped and unthreatening threat, and the momentum throughout is all over the place).
Of course, nothing's wrong with any of this: it's a grand, imposing spectacle, if a little too elaborate for its own good at times (Drago's army is implausibly large and well-stocked), with well-staged action scenes that make full use of the broad canvas permitted by animation and characters who can fly. It's a handsome movie, the most polished and realistic in DreamWorks's canon, thought that realism comes at a price: the character designs have all gotten a bit less rubbery and likable than they were before (mostly in the way of textures and hair - boy, are the filmmakers ever fucking proud of Stoick's mustache, it gets almost as many close-ups as any of the other characters). And John Powell's score, reusing cues from the last film alongside a few new ones, is extravagantly robust and overwhelming, like the best of Maurice Jarre and James Horner rolled up together.
But epic grandeur isn't any replacement for the scene in the first movie of Hiccup gently, patiently causing Toothless to creep nearer to him; it doesn't excuse the way that all of the supporting characters have been thrust into an idiotic love quadrangle plot and denuded of the comic relief elements that were their primary reason for existing in the first place (this is, in fact, a surprisingly non-funny movie, for an American animation). How to Train Your Dragon 2 is beautiful and imposing; but it's also a bit remote. The best moment in the movie, by far, is a tentative, then ebullient dance between Stoick and Valka, reunited after 20 years; the second best is all tangled up in spoilers, but it involves a stately, meaningful farewell to one of the characters to kick off the last act. These are both character moments to the bone; they're moments that are in dismayingly short supply throughout the movie as a whole. It's rich and involved storytelling, largely beautiful to look at, and I'll never say no to a chance to revisit the franchise's intoxicatingly well-executed dragon animation, but a little heart and soul got lost on the way to grandeur and weight and scale.
7/10
8 comments:
Just a few rules so that everybody can have fun: ad hominem attacks on the blogger are fair; ad hominem attacks on other commenters will be deleted. And I will absolutely not stand for anything that is, in my judgment, demeaning, insulting or hateful to any gender, ethnicity, sexual orientation, or religion. And though I won't insist on keeping politics out, let's think long and hard before we say anything particularly inflammatory.
Also, sorry about the whole "must be a registered user" thing, but I do deeply hate to get spam, and I refuse to take on the totalitarian mantle of moderating comments, and I am much too lazy to try to migrate over to a better comments system than the one that comes pre-loaded with Blogger.
Did you see HTTYD2 in 3D, and if so, was it good? I saw the first in 2D, and I'm kinda regretting that decision.
ReplyDeleteIt is, literally, not possible for me to discuss my feelings on this movie without veering into, or else dangerously close to, SPOILER TERRITORY, so please, anyone reading this, be so advised. Thar be SPOILERS here.
ReplyDeleteAs with "Godzilla", we're in agreement on the broad strokes, but we vary a bit on the degrees. I feel like the movie's stab at Epic Grandeur actually manages to keep the Heart better than you...it's just that it only really becomes evident in the final third. To me, the movie's biggest flaw is structural; the first half is simply WAY too hectic and focused on Incident over Character, while the second is forced to cover too much ground in too little time. I feel like the battle with Drago, which really only takes up the final third or so of the movie, ought to have unfolded from something more like the half-way point, giving things like the controlling power of Drago's Alpha over the Dragons or the Major Character Death that drives Hiccup the breathing room they need to hit as fully as they ought to. Because just about EVERYTHING that happens once Drago attacks the Dragons in the Ice Cave REALLY clicked for me...but it also has to get crammed in too tightly for its own good.
But MAN I still walked away pretty happy with this one for all its very real faults. I do remain convinced, between this and "The Croods", that DeBois and Sanders NEED each other to do their best work, but nonetheless the themes and ideas at play here are just so refreshingly mature and different for an American animated film, let alone a Dreamworks one, and the story handles them with a shocking degree of nuance and consideration, finding the flaws AND merits of both Stoick's and Hiccup's guiding philosophies, and blessing us with wonderful character bits like Hiccup and Astrid's conversation near the beginning (indeed, the casual comfort of the Hiccup/Astrid dynamic was a real delight for me, and one I wish got more screentime) or all the great bits of interplay between the Dragons and their human partners. Also, like you, I LOVE the attention paid to background details; in particular, the moment where Hiccup and Drago confront each other while the Alphas are fighting behind them is flat out one of THE best shots in an American animated film I have ever seen.
There's no way around it, the original is definitely the one that holds together better, but I feel like HTTYD 2 deserves its own kind of praise for its special brand of ambition and execution. It is not, perhaps, flawlessly successful in realizing them, but it is successful enough that I feel OK calling it a win, ultimately.
Oh, also
ReplyDeleteand again, SPOILERS, SPOILERS, SPOILERS
I really enjoyed the movie's treatment of its Kindness Vs. Cruelty angle in regards to how humans and dragons can co-exist. Seeing all the little ways Hiccup has refined his lessons from the first movie into a coherent strategy for soothing and befriending Dragons is really heart-warming, while seeing the literal mountain of evidence as to just how badly Drago has brutalized his Alpha to make it obey him is equally heart-wrenching. It's one of the chief ways the movie finds to tie its Epic Scale to something emotional and grounded, and it really worked for me.
Zach- I've seen Dragon 1 in both formats and loved the 3D, which didn't actually move me to see the second one that way. And I certainly do not regret that decision (I'm actually in a 3-D desert right now... not since Pompeii, I think? And probably not again till Boxtrolls).
ReplyDeleteSssonic- Wonderfully said as always.
"So refreshingly mature and different for an American animated film, let alone a Dreamworks one, and the story handles them with a shocking degree of nuance and consideration".
On that we ABSOLUTELY agree, and for all my problems, with it, it's still one of the bravest and smartest DreamWorks features. Not a high bar, but...
Jeremy- It's weird that that's literally my biggest single problem with the whole movie, but it totally is.
Re: 3D... First, an aside. I am a 3D hater. I don't think it adds to the experience for me, I dislike wearing glasses, and I think it's generally a cash-grab. However, I went to a special event advance screening double feature thing, so I didn't have a choice. That said, I didn't hate it. I think it's a matter of what you want from your 3D experience. I didn't notice a single moment of "hey, this movie is in 3D so I'm going to wave a fish in your face" or whatever they could have done with it. It was really all about making the world more immersive, and if that's your cup of tea, I'd say it was well done (and at least one member of my group *emphatically* loved the 3D).
ReplyDeleteAnd on the subject of favorite moments and background moments and those possibly being the same thing, my favorite bit was probably the inadvertent game of fetch.
I went to see Edge of Tomorrow on Imax 3D before they pulled the movie from theaters, and they showed the trailer to this movie in 3D. It was an incredible two minutes!! And I really mostly hate 3D, honestly.
ReplyDeleteMy time with Tim's blog has taught me to be patient and wait to read his reviews of current films I intend to see until AFTER seeing them, and it's because of little side notes like this:
ReplyDelete"It's worth pointing out that the script originally had Valka as the villain, to be redeemed in the end, and Drago was to show up in the third movie. I don't know when this change happened, but it was far enough along that the structure wasn't able to completely recover - Drago is left a dreadfully underdeveloped and unthreatening threat, and the momentum throughout is all over the place"
This speaks so clearly to what let me down with this film overall--both of these characters, who should have been so interesting/engaging/menacing, were just sort of thrown into the mixing bowl. Ninety minutes centered on each one's storyline with tons of cool dragon time should have been easy to pull off. Instead, we've got two half-baked movies stuck together that makes it fall a little flat.
Still, when it comes time to entertain my little guy, I'll take HTTYD1 or 2 over just about all the other dreck on offer anymore. I mean, FUCK Free Birds!
The more I think about it, the more I wind up feeling disappointed. There were some fantastic moments in there, gorgeously animated and set, but they mostly felt unearned. It felt to me like most of the characters I was supposed to care about in this movie were supposed to scrape by with the goodwill they'd picked up in the last one. Valka, alone, was developed in this film, and gets almost all the best material.
ReplyDeleteThis is unfortunate, because there were all kinds of things that would have been wonderful if the movie wasn't rushing all over the place trying to hit all the plot points. In the original, even the smallest moments got all the time they needed to work, and it did wonders for everyone and everything.
Heck, it even made wonders, and gave us time to digest them. Here, big things, and I mean really, really, really big things, literally big things, like the battle of the alphas, got almost no screen time. The finale was almost entirely stationary, instead of something like the glorious dogfight that wrapped up the original.
It still gets points, and gets them in some pretty cool places. Drago is a rather gloriously designed character, all menace and justified feral cruelty, and I wish he'd had more to do.