26 August 2014

BLOCKBUSTER HISTORY: THE MERRY WORLD OF FRANK MILLER

Every week this summer, we'll be taking an historical tour of the Hollywood blockbuster by examining an older film that is in some way a spiritual precursor to one of the weekend's wide releases. This week: in Sin City: A Dame to Kill For, we return to the charming world of Basin City, where men are brutal nihilists and women are slutty slutwhores and buildings are CGI. All this was a little fresher last time around.

There's such a huge gap between the experience of watching Sin City when it was new in 2005, and the experience of watching it almost a full decade later, it feels like two entirely different movies, damn near. Thus it is with films which were at one point on the technological bleeding edge - and oh, how very bloody that edge was in the case of Sin City when it was new. It's almost quaint to think of it now, but there was a time when a "live-action" movie that took place almost entirely in CGI environments was enormously radical. Prior to Sin City, there had been the half-steps of George Lucas's Star Wars prequels, both of which (in those glory days, there was merely a "both", and we could still hold out hope that he'd right things) involved extensive use of CGI set-building; and in 2004, Kerry Conran wrote and directed Sky Captain and the World of Tomorrow, the first American film with 100% digitally-created backdrops for its human actors to interact with; or rather, not to. And in the same year, the French Immortel and the Japanese Casshern were released, both of which also featured only synthetic sets.

But the Star Warses were unpleasantly eager to declare themselves tech demos with terrible narratives and insipid characters reluctantly tacked on, Sky Captain married truly exquisite, imaginative world building to a story that barely exists, and the foreign films made nary a ripple in the States, incapable of proving to Hollywood that an extraordinary new tool for making whole worlds without the tedious labor of making whole worlds now existed, and thus creating the rather dubious world in which we now live. That honor fell to Sin City, the first film of the lot to use this all-digital set creation because it served the greater purposes of the movie, rather than as an end in and of itself. Now that every single mainstream movie from the enormous effects-driven tentpoles to the modest character stories comes in with a sheen of computer-generated Vaseline over everything, it's easy to forget how astonishing this felt at the time; that a movie could and should create a completely synthetic world to provide the right environment for its story to thrive.

In the particular case of Sin City, that environment and that story (stories, rather) can be described in the same way: an amped-up exaggeration of the style, world, and moral ethos of film noir. It's asking far too much to suggest that the film is a parody of the genre, for Frank Miller, author and artist of the comic book series from which the film has been slavishly adapted, would not appear to have nearly enough of a sense of humor to write such a thing as a parody. But it is an exaggeration to the most absurd extremities, a kind of apotheosis of the curdled nihilism, violence, sexism, and urban rot that make up noir. The enormous stylisation - also slavishly adapted from the comics, which functionally serve as the movie's storyboards - is, likewise, an intensified version of the Expressionist photography that turned realistic urban settings into hellish, almost surreal spaces, rendered as little more than black and white lines and shapes with absolutely no room in between for shading, or for human habitation. Individual elements of color, mostly reds with some yellow, blue, and rarely green here or there, serve to provide some minute measure of respite from the savage black and white, a flicker of life whether in the form of love, death, or terror, anything that's not the sheer grinding agony of life in Basin City.

The film's overriding problem - assuming that the whole "ultra-nihilistic extreme expression of film noir style and morality" isn't a problem for you, as it is not for me (and making allowances for how the film watches in 2005 as opposed to 2014, I'm still quite a big fan of the movie) - is that it's so indebted to the comic books, adding nothing but motion and the various textures of the performances. The nominal director, Robert Rodriguez, does very little to the film other than facilitate it; the honorary directorial credit he gave to Miller (without which we would maybe not have Miller's putrid 2008 film of The Spirit, a film that blindly copies Sin City's aesthetic with an incomparably worst script and performances) admits as much, and the fact that the one scene "guest-directed" by Quentin Tarantino is indistinguishable from the rest of the film other than having a slightly looser performance from Benicio Del Toro speaks to how little personality the movie actually possesses that it didn't borrow from Miller.

And as we kind of knew in 2005, and know to an absolute dread certainty in 2014, borrowing personality from Frank Miller is a rather dubious thing to do. This shows in Sin City itself, which is good and bad almost entirely as a function of the quality of the original comic stories it's adapting: it's based on the first, third, and fourth "Sin City yarns", as Miller referred to them during the book's original run in the 1990s, apparently recognising that the word "stories" implies more structure and discipline than his feverish lashings of urban nightmare rage possessed. The first and third - "The Hard Goodbye" and "The Big Fat Kill" - are possibly the best of all seven Sin City miniarcs, in the tightness of their construction and the effectiveness of how Miller's art (which is literally re-created onscreen) works within the mood created by that story. The fourth - "That Yellow Bastard" - is, I would argue, the exact moment when you can watch the early Frank Miller who was largely good if thoroughly retrograde in some of his opinions about vigilante justice, women, and government, starts to turn into the sour-minded crank Frank Miller, who'd fully emerge in the final Sin City yarn, "Hell and Back", and would be responsible for the ghastly The Dark Knight Strikes Again and Holy Terror and the angry, unfunny pastiche All-Star Batman & Robin, the Boy Wonder. And that plays off in the movie, as well, which somewhat awkwardly welds the three units into one film that presumably was meant to have the structural payoffs of Tarantino's Pulp Fiction, but doesn't get there. The first two segments (following two prologues), centering around Mickey Rourke's big menacing thug with a heart of gold Marv, and Clive Owen's hitman-in-hiding Dwight, are both delightful, nasty-minded wallows in excess, misanthropy, style. The third, with Bruce Willis as Hartigan, a disgraced cop sent to prison for taking down the psychopathic son of a powerful senator, only to emerge years later to protect the demure, almost fully-clothed stripper, Nancy (Jessica Alba) that he'd rescued as a girl, from the yellowish gnome-man (Nick Stahl) trying to kill them both... that part's just bleak and miserable and gross.

Of course, all of it's a little bleak and miserable and gross. There's a whole cannibalism subplot. But there's a difference between the grubbiness of the third sequence and the arch, even self-parodying way that it's depicted in the first two segments, with their geysers of white blood silhouetted against black, their armies of militant prostitutes (led by an absolutely terrific Rosario Dawson), their curt dialogue that suggests what happens when you take hard-boiled tough-guy slang and let it sit on the fire for another hour or two (Owen, grim and staring, never flexing his chin at all, is terrific at delivering this). Two-thirds of Sin City comes from a place of love and enthusiasm for the overblown possibilities of guttural, pitch-black noir, and that's the part that matter most, the part that especially benefits from the film's prideful creation of elaborate, wholly unpersuasive digital sets. When it's working, Sin City primarily resembles people giddily play-acting at being film noir toughies, everybody going as bad-ass as they can manage to top the actors that, in many cases, they weren't even performing against. It's extremeness and artifice take on an energy that's surprisingly playful, given how pitch-black everything is: so hyper-dramatic that even the most horrifying elements play as a sort of quiet camp rather than bland torture porn. The years have, alas! dulled it somewhat. But the bad-boy naughtiness still works, and if the film has suffered, it's only a victim of its own success.

19 comments:

  1. I'm curious, have you seen the "Recut + Extended" version of the film that reconstitutes the stories into four separate short films? I think you're right that the film's structural trickery doesn't actually pay off, and if the recut does nothing else, it amply demonstrates just how much less That Yellow Bastard works than the other two main stories (as well as rendering the prologue and epilogue completely useless).

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  2. I watched it when it first came out, and my recollection is that I completely agree with you: also that the pacing was dismally off, and the whole thing felt much longer than just an extra 23 minutes.

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  3. What really sealed the deal with this film for me personally (apart from the style, which I absolutely adore) was Mickey Rourke's performance as Marv: he turned the character from just another Miller grotesque (which is NOT a put-down when talking about this film), to a genuinely sympathetic, three dimensional character (which is nothing short of a miracle considering the film we're talking about here). If the other two play like the fever dream of a noir-obsessed fifteen year old (and I mean that as a compliment), Rourke's Marv, his tragedy, and his conflict with a corrupt church take it into the realms of genuine noir.
    Also, as a side note, the two classic era film noirs this movie most feels like to me would be The Big Combo and Blast of Silence, where the typical characters and stories are transformed into grotesques and transcended by a style which values brute force and exaggeration above all else (both of which are among my favourite films).
    Thanks you very much for reviewing this Tim!

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  4. Sky Captain! A movie that I wanted to like so much because its production design screamed Fleischer Cartoon: The Movie. A movie totally derailed by two vapid leads given nothing to work with from the script. I'm not sure who you would get in 2004 to play your lovable Solo-esque rogue, but Jude Law ain't him.

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  5. See, I loved the comics, but the movie left me cold. I think it was something in the dead performances of people playing to greenscreen and often not even together on the set. Also, I thought Clive Owen was awful. He just plods through the dialogue instead of giving it any energy at all, and Benicio Del Toro was even worse. His character in the comics was a funny, scary dude who could explode into violence at any moment, but in the movie, he's just a dumb thug with a goofy voice.

    I'll still watch if I catch it on, but I've never really liked it.

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  6. Andre- Terrific point, and I've only just realised that I said basically nothing about the performances. But this was definitely one of the key films in the short but glorious Rourkaissance.

    Andrew- Fleischer Cartoon: The Movie was basically the only way I thought about the film when it was new, when I bought the DVD, and for a couple of years thereafter, until I was watching it and found myself observing that it was the most boring, lifeless thing ever. But at least Angelina is in peak form.

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  7. TheyStoleFrazier'sBrain- All totally legit complaints, and I'll agree that Del Toro doesn't work at all. And once you learn that the actors weren't always together on set (which I didn't until a couple of years later), it's SO OBVIOUS who was reading their lines against a blank wall. But I do still respond to it.

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  8. I disagree that Miller's work lacks any hint of parody; even back in his most popular work, The Dark Knight Returns, you had things like Ronald Reagan wearing a radiation suit while smilingly doling out some folksy talk about how the Russians have decided to gosh-darn nuke us out of existence. Miller's work has clearly never, ever been meant to be taken literally. His tongue isn't in his cheek, it's stabbing THROUGH his cheek.

    I largely agree with your review (indeed, I generally agree with your feelings on movies like, oh, about 75% of the time; except you're better at articulating said feelings than I am) but I do gotta call your bluff on that last comment. WHICH actors, do you think were not on the same set at the same time, using only their onscreen performance as evidence? I wouldn't be surprised if your guesses were absolutely right, but you phrased it in such a teasing gossip-column manner.

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  9. Phrased that vaguely, let me redo it: once you've read things like "Rutger Hauer wasn't hired till after Mickey Rourke had filmed all of his scenes", it's blatant in the way their scene "together" is assembled that they're not interacting. Or whichever other combination of actor A and actor B. I can't make the claim that I would have been able to tell if I didn't already know.

    Compared to something like (example from the same year) War of the Worlds, I know that Tom Cruise isn't really gawking in terror at huge metal death machines, but the editing and blocking invisibly hide that fact from my viewing experience.

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  10. Interesting. I don't think I have ever seen anyone argue that The Hard Goodbye and The Big Fat Kill are the two best Sin City stories. Nearly everyone I've ever seen/read/heard talk about them either go with That Yellow Bastard or (my choice) A Dame to Kill For.

    At any rate, I think even 9 years later, the movie still looks amazing, but the older I get, the less I connect to the material (both in the film and the original comics.)

    At least the box office makes it pretty definitive we won't see a Part 3 and have to suffer through Hell and Back and *shudder* Family Values on the big screen.

    (Also, I insist that All-Star Batman and Robin, the Boy Wonder is a parody, and a fucking brilliant one at that.)

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  11. Looks like Bryan Nimmo already caught what read as glaringly incorrect, the comment about Miller being incapable of humor/parody. In fact, I'd say that while the genre most associated with Miller is "crime", his #2 most common genre, easily, is "satire". As Bryan pointed out, even Dark Knight Returns is about 75% crime, 25% satire, but MANY of his books are pure, pure satire and/or parody: Elektra Assassin, Hard Boiled, Martha Washington, Dark Knight Strikes Back, All-Star Batman & Robin the Boy Wonder.

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  12. Which is of course not to say that all of those satires are successful...and I'd agree that Sin City, the comic, never seemed intended as a parody to me, though I think Rodriguez or someone realized how goofy it all was when they were making the movie, and so the movie ended up with a better sense of humor than the comic.

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  13. To be fair, Miller and Rodriguez do, on the commentary track iirc, refer to The Big Fat Kill as a "screwball comedy."

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  14. My thing about TDKR is that I used to assume it was satire, and then as I got to know more about Miller, I came to the conclusion that it probably wasn't. Or rather, it's satire coming from such an angry, angry place that I don't think there's anything funny about it.

    Certainly, 300, Holy Terror, Year One, Ronin have little or absolutely no comedy anywhere in them. I haven't read any of his Marvel writing.

    "The Big Fat Kill" as screwball sound just about right.

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  15. ...the foreign films made nary a ripple in the States, incapable of proving to Hollywood that an extraordinary new tool for making whole worlds without the tedious labor of making whole worlds now existed...

    In fairness, that's probably because Immortel and Casshern are both bugfuck crazy. The former I know only by reputation, and that it features the Egyptian god Osiris wandering around a futuristic Manhattan looking for a mate. The latter I know by considerable first-hand experience, and [I]Immortel[/I] probably seems grounded by comparison. It's a film I find endlessly fascinating for being just transcendentally and uniquely bizarre, even by the standards of Japan's national cinema (think about that).

    Suffice to say, I don't think either film was exactly suited to bring the virtues total green-screen into the mainstream public awareness. If ever there were an A&E double-header I'd like to read, though...

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  16. I sure *hope* All-Star Barman and Robin is a parody, but even if it is it's kind of awful. Maybe it would have made sense if he'd ever finished it, but as it is it doesn't have any satirical point of view beyond (and I'm giving it the benefit of the doubt) "dark and serious comics are so dark and serious they've become kind of stupid, like this"--which is true, but surely can be said without making you feel sick and dirty when you put down the book

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  17. Well said.

    I guess my greater point is that Miller constructs things that would functionally be "jokes", if they were at all funny and not just unrelentingly dark. Rodriguez helped him get there, a little bit; in something like 300, Snyder digs in and goes even more serious.

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  18. "in something like 300, Snyder digs in and goes even more serious."

    ...which made it even funnier.

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  19. I have to disagree,Marv is clearly the most interesting character but the actor who impressed me most and clearly seems to have most fun is Del Toro,going from slimy to menacing to pathetic to hilarious,over-the-top in one moment,playing the madmans impatience creepy subtle the next.

    While The hard goodbye and TYB both opens with narration and focus on the maincharacter,The big fat kill takes a very long time to get the voiceover going or even present Dwight,we´re first introduced to the villain and the story´s lack of violence and it taking place in real-time,made it much less unpredictable,the first half of the story is basically a characterstudy of an everyday psychopath,who unlike the other villains,really don´t think of his behaviour as wrong in any way. Comparing the flick to the comic,where the rest of the film slavishly follows the comic books frame for frame,Jackie Boy is given room and is fleshed out by the directors.From leaving Shelley to meeting his fate,there is basically only two drawings of him,about 12 in total,rest is just"heard dialog". The segment doesn´t stick close to the source material at all for a good 10 minutes. Putting the focus on Benicios ugly mug in Old Town was a genius move. The artwork in The big fat kill is pretty awful ´n gets progressively worse,drawings of Dwight and Jackie in the car look like a 10 year olds uninspired first draft.

    A dame to kill for is the most complete work,great drawings all the way,a twisty story,great secondary characters like Mort,who for some sad reason really got cut out of the sequel. I think the first film really didn´t work when it was divided into shortstories,though. Sin City was never going for complex Pulp Fiction style just cause some people occasionally crossed paths,it just marginally,without hurting the arcs,showed that this city was inhabited by people like Nancy,Marv and Shelley and that this hellhole was too small for people to not know eachother.

    Splitting it up not only made Hartnett etremely unneccessary,it basically sabotaged the weakest but still good story TYB. letting it break after Hartigan is shot and then ending the film with it really helped make the segment more epic,important,tragic,the time passed perfectly reflected. In the extended,it just felt rushed.

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