17 June 2016

FILTHY ORCSES

Warcraft is not a disastrously bad movie. Would that it were. Then there might be some chance that enough people would gravitate towards it over the years as a camp spectacle to redeem it as gloriously awful, the fate that has rescued so many other movies based on video games, from Street Fighter to the oeuvre of Uwe Boll. Instead, it's just a big, doughy lump of stuff, not terribly good or bad or anything, just hanging out there being intolerably mediocre. This is quite possibly the most polished, handsome video game movie ever made; and that is in no small part why it is certainly the most boring.

Based on the tie-in novels based on the Warcraft and World of Warcraft games, Warcraft goes back in time to explain the story of how the Orcs first came to Azeroth and began their endless war with the Humans. It is not chief among the movie's flaws that it dumps names and concepts out with no more of a hint of explanation than I've just given you - it helps that it's a grab bag of fantasy clichés, and even if you can't follow any of it, you can still follow pretty much all of it - it's symptomatic of how disinterested Warcraft is in... anything, basically. A more "one for the fans" proposition I've not seen in ages, and speaking as a non-fan, a large portion of the movie felt more like a slurry made up of 60% J.R.R. Tolkien, 10% Roger Zelazny, and 30% crappy Game of Thrones fanfic than a dramatic construct with characters, conflict, and a clear ink between the two. Not inscrutable, just hectic and uninteresting.

But here, anyway, is the meat of it: the Orcs come from a different world, which used to be hale and fecund before the Orc wizard Gul'dan (Daniel Wu - the Orcs are all mo-cap performances) began over-using the Fell, a sort of magical energy field that can be tapped for great power but at the cost of total corruption. Gul'dan has devised a portal generator to other worlds that runs off of the life force of living creatures, and he's using it to send an advance army of great Orc warriors to bring back enough prisoners to fuel the portal long enough for all of the Orcs to travel across. Azeroth is already buckling under the weight of conflicts between humans and the other races in that world, and Llan Wynn (Dominic Cooper), the powerful humand king of Stormwind, finds himself finds himself barely able to fight against the invaders.

That's the best I can do for a plot synopsis. Warcraft is a busy little thing, telling individual stories on multiple fronts, involving the inner workings of both Human and Orc politics. The viewer is obliged to keep track of no fewer than eleven main characters on top of the less-main characters, all of whom are virtually impossible to remember from scene to scene, both because they have made-up bullshit names, and because they are all horribly written and played. I will say that, in general, the Orc sequences are better, more interesting, and more consequential, in great part because the solitary engaging character is an Orc. This is Durotan, the first Orc to see through Gul'dan's treacherous, maniacal plot, the father of a newborn Orc-child played by the worst CGI that I would ever expect to see in a big-budget movie in the year of our Lord 2016, and the focal point of all the most complex, nuanced treatments of duty and morality, family and tribe, peace and violence, that Warcraft has to offer. He's played by Toby Kebbell, who I believe is the only person here with real motion capture experience - he played the villainous chimp Koba in Dawn of the Planet of the Apes - and it shows through massively; he's uniquely able to play things small and earnest, and Durotan is the only feeling character in the whole damn movie. When he gets sidelined with three-quarters of the movie left to go, it's a blow from which Warcraft never remotely recovers.

Mind you, Warcraft isn't some dipshit affair with a bunch of yahoos: there's some real talent wasting itself onscreen. Nobody is more shockingly bad than the heretofore reliable Ben Foster as the human wizard Medivh (evil, because the film is needless anal about making sure to exactly balance its Human and Orc halves), chomping on lines like the worst kind of stagefright-stricken community theater actor, and buried alive in a big sleeve-dominated costume, and a hair and make-up job that makes him look like Jesus Christ cosplaying Gandalf. But Clancy Brown and an uncredited Glenn Close are also among the high-end performers flailing like idiots. Stepping down a rung, we've got Cooper lacking the regal presence to carry off the loopy Olden Days dialogue he's been saddled with, and Paula Patton going stiff as a board in her joyless performance of a half-Human, half-Orc given a coat of digital ink and paint to give her skin the color of a martini olive. Travis Fimmel, who's first credited so we might as well call him the "lead", appears constantly baffled by the actions he's performing, and well he might be.

What's really irritating is that somewhere, the guts of the thing are strong. The film's world is amazing: production designer Gavin Bocquet has whipped up a marvelous, intricate, and apparently limitless set of cultures with their own visual logic, everything's highly detailed, and the visual effects are superb - outside of the baby, the risibly terrible CGI from the trailers isn't to be found anywhere. It is a beautiful world, executed flawlessly, shot in rich, saturated colors and realistically dramatic lighting by cinematographer Simon Duggan. The world of Warcraft deserves something so much better than it gets - as soon as people are dropped into the landscapes, everything goes right to hell, and the magic dissipates. Director Duncan Jones, who has made astounding genre masterpieces before, and I desperately hope will be allowed to do so again (he works well on a low budget), puts some attempt at grandeur in the scale of shots, and staging the plot matters against striking, beautiful natural (and, no doubt, computer-augmented) landscapes. It is a film that looks like the thing that fantasy books evoke so splendidly, and fantasy movies tend to mess up; that's something the film has going for it.

Not that anything is done with that world. Jones is great at establishing shots and pedestrian at working within scenes. The action is generally bland and forgettable: the initial full-scale skirmish between humans and orcs apparently takes place in a neon blue fog machine, for example. And it will no doubt come as a shock to learn that one of the film's three climaxes is a magic duel/prog rock laser show. The effects are good, at least; it is maybe the most beautiful magic light show ending to a fantasy movie yet. But still, the fact that 13 years after The Lord of the Rings: The Return of the King, prominent big-budget fantasy movies haven't figured out any new setpieces is dispiriting, and Warcraft's aren't even especially capable versions of those setpieces. The whole thing simply couldn't be any more lifeless, generic, and beige.

4/10

7 comments:

  1. At least this thing made money in China, so Jones' career should be fine. Not that it would have suffered otherwise, the son of David Bowie would have to fuck a dead goat on camera to get thrown out of Hollywood, and even then it's questionable.

    Still, he needs to wash his hands and get as far away from this misfire as possible. He should be phoning both J. Gyllenhaal and Rockwell for a new smart scifi set in the mines of Titan.

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  2. It will please you both to know that Duncan Jones' next film is a noir set in the future called Mute, starring Alexander Sarsgard and Paul Rudd. Synopsis is below



    Berlin. Forty years from today. A roiling city of immigrants, where East crashes against West in a science-fiction Casablanca. Leo Beiler (Skarsgard), a mute bartender has one reason and one reason only for living here, and she’s disappeared. But when Leo’s search takes him deeper into the city’s underbelly, an odd pair of American surgeons (led by Rudd) seem to be the only recurring clue, and Leo can’t tell if they can help, or who he should fear most.

    Thoughts?

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  3. Man, I'll believe Mute's out when I'm in the theater watching it. He's been trying to get that made for seven years!

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  4. The worse thing is a talented, promising filmmaker like Duncan Jones has burned several years of life working on this dreadfully boring, utterly generic fantasy film.

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  5. This one is genuinely dispiriting, in a way that even the god-awful "Dawn of Justice" really wasn't; you can FEEL the genuine, earnest passion Jones and co. have for this world and "Warcraft" in general, but all but NONE of it is translated effectively enough to actually work when put on-screen; the bizarre, scatter-shot nature of the screenplay (who the hell is the main character here? Durotan? Lothar? Garona? Khadgar? Any one has more or less equal claim, but none can really be asserted as such, but neither is the story at all effectively some kind of ensemble piece) kneecaps things pretty badly, especially since SO MUCH of it is spent To'ing and Go'ing from many of the same locations (dear lord HOW many times must we back-and-forth to Medieve's sanctuary?). And it's aggravating, because you can SEE the mechanics by which this plot SHOULD work; themes of loyalty, and complex morality, and even the desperation of the Immigrant, it's all RIGHT THERE...and it gets washed away under an agonizing sea of indifference and incoherence. That's frustrating enough in its own right, but I find myself baffled by how it is Jones, whose career to this point has been defined by honing in on the emotional and thematic core of his stories SO keenly, could whiff it so badly here.
    Thank goodness for Durotan, at least; whenever he was on screen, I found myself MUCH more positively inclined toward the movie. The design, the animation, the acting...he is "Warcraft"'s most successful element by a substantial margin, and even his ultimate fate, which I won't spoil here, strikes me as the sort of thing that would have KILLED with audiences were it part of a better, stronger movie.
    Alas, that ain't "Warcraft", and so we must again wait for someone, somehow, to figure out how to translate Video Games into movies effectively. And man, if JONES can't do it, I find myself for the first time truly doubting if ANYONE can.
    - Ssssonic

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  6. The.Watcher- It's weird to think "thank God for nepotism", but I completely agree. I bet it's a long while before he gets this kind of budget ever again, though.

    J.S.- That sounds amazing and 100% in the direction that I wanted the director of Source Code to go next, but...

    Hunter- ...but then I read that.

    Jeremy- Agreed. But I do think Ssssonic is right that Jones, at least, seems to be a WoW True Believer, so hopefully he didn't feel it was a waste? Small comforts.

    Ssssonic- Great summing-up of the movie, much pithier and on-point than I could have ever said it. As for That Moment We're Not Spoiling (because tens of people probably still want to see that movie), I fully concur that in a well-developed movie, it should have been devastating, whereas HERE... the moment came and went, and it felt so casual and under-emphasized that I wasn't entirely sure that what I thought just happened had. Like, I don't even think the music swells.

    Which is amazingly cool and brave if you're making a European art cinema anti-popcorn film, but this was the fucking Warcraft movie.

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    Replies
    1. Mute is happening. Skarsgard and Rudd have signed on formally. It may be several years but those two actors will ensure its ultimate creation.

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